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mazekein1

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mazekein1 last won the day on November 20

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  1. It worked on the first try following your guidance. I can’t thank you enough it looks beautiful on the map. You’re the man, sheson shoutout from Brazil to you
  2. Thanks for your reply, for the support, and for DynDOLOD itself, it is an amazing tool and piece of work. I had to regenerate both DynDOLOD and TexGen, and I will update the post with a new DynDOLOD debug log and the DynDOLOD_SSE_Object_Report.txt you requested. My apologies if anything was missing from the first set of logs. The mod that changes the Azura statue is this one: https://www.nexusmods.com/skyrimspecialedition/mods/78809?tab=files&file_id=332696&nmm=1 I also use Xtudo’s main file from that page, but as far as I can tell it should not affect the giant Azura statue model itself. Since we are on the subject, I am also using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/4269?tab=files&file_id=52059&nmm=1 (Caranthir Tower Reborn SE) The tower model from this mod does not appear on A Clear Map of Skyrim either, just like the Azura statue. I used the script patch from DynDOLOD Patches for this mod (https://dyndolod.info/Mods/Caranthir-Tower-Reborn), but I believe that patch is only related to hiding and restoring the tower itself, not to how it is shown on the map. Logs: https://www.mediafire.com/file/hj7juawbwvb263a/LOGS.zip/file
  3. I would like to ask for some help with the 3x Vanilla Big Azura Statue Replacer, using Xtudo’s Azura statue models from Nexus. No matter what I do, the new statue does not show up on A Clear Map of Skyrim. In-game I can see the statue normally from a distance; the only issue is that it does not appear on the map (the vanilla statue used to appear as intended). I use Xtudo’s main file and the replacer, both active in my load order. I have generated DynDOLOD both with custom rules and with no special rules at all, since I saw that the newer version of DynDOLOD already includes specific rules for these statues, but the result is the same. In xEdit, it looks like only the DynDOLOD output is overriding the Azura statue replacer plugin. I also followed the instructions from this page step by step, but without success: https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue If anyone who has managed to use Xtudo’s Azura statue replacer and get it to show on the map, could explain how you set it up, I would really appreciate it. https://pastee.dev/p/XCs2fEHk
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