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AMK

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Everything posted by AMK

  1. ok I did as you instructed and here is the result (exactly result of what you said): << below are Main Textures from Inside >> but then I went and check the main textures from inside in a better weather and here is how it looks (the previous ones were in a misty weather sry my bad) : << below is how it was looking with default dyndolod settings >> << below is my tweaked srgbgamma value in .ini file - sRGBGamma=0.9 >> as you can see setting that `sRGBGamma` value to lower values in my opinion is better but the problem is that foundation and other object get so much darker ( I hope this is not because I did a part of the process wrong I tried to do exactly as you said) I think the best way to address this issue with metal PBR textures is to apply a lower gamma exclusively to them (But I have no clue if this is even possible or achievable.). or maybe should I use another non-pbr texture specifically for these kind of cases while generating dyndolod (for example this bluepalaceroof) what do you suggest I do next ?
  2. yeah sure resolution on this remote is enough or should i upload to google drive ? if you need anything else pls tell .
  3. oh yes i started the game and noticed no change but forgot to mention it exactly (my english is not so good, takes long to write and I forgot what i had to say ) so as for what you requested: https://drive.google.com/file/d/1VTsvpYv2fYr2LgjVCF361iBqEwRp7rAU/view?usp=drive_link - spbr_lod02.dds : located in texgen - SRoofBlueMetal01.dds & SRoofBlueMetal01_n.dds : faultier's pbr skyrim - 2k AIO https://www.nexusmods.com/skyrimspecialedition/mods/125308 - sbluepalace.nif & sbluepalaceroof.nif : located in PGPatcher output I've included all of these in that zip file above. -------------------- your work is really appreciated and thanks !
  4. -toggling tll will cause all lod models (whole solitude including the problematic roof) to get disappear (only windows remain) -I check and assure you that this file `sbluepalace_lod.nif` is not overridden and is provided only by `DynDOLOD Resources SE 3` but even though i did as you said and replaced the file from a refresh download -yes `SLOD02.dds` is from texgen output and I will provide the link below: https://drive.google.com/file/d/1KA7feVmcVzrBHJpgwbknaVo6JM7iPdox/view?usp=drive_link thanks for hint regrading `DOS` I also saw some warning in sseedit while generating my grass cache but thought it's not that important, I'll get rid of that in my next grass cache generation. currently I'm just testing my lod generations for `tamriel` world so that I'll be sure that everything is OK.
  5. Sry for bad posting, I tried to collect everything you requested and as mentioned here https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs but i don't know if it's ok or not but packed everything from logs and captures into one zip and upload it in google drive, here is the link : https://drive.google.com/file/d/1ZVW-an0Lx6Nyu4lQzrdzTmr1qKF3ZgRa/view file contains: -6 screenshots (3 lod distances) (and the ones after turning off/on cs,pg,dyndolod) -2 concise screenshots of what is overriden by pgpatcher in resources 3 SE -all available log files (without papyrous) if something is lacking or I've forgotten something pls tell. dyndolod(off)-cs,pg(on) --- OK dyndolod(on)-cs,pg(on) --- BAD
  6. I have a blue roof lod problem for solitude, below I'll send screenshot links : is this because how dyndolod make lod textures out of PBR textures ? what is the best solution for this ? here I send some info from my current load order : ----------------------------- DynDOLOD Resources 3 SE ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On ... Pfuscher textures (normal & parallax) faultier PBR textures ... pgpatcher output (is overriding some files in dyndolod resources) ----------------------------- another thing that worth mentioning is that only textures from pfuscher is overriding `DynDOLOD Resources 3 SE` I did also turned off everything (dyndolod, texgen , ..., pgpatcher, CS) to make sure problem is not from textures, here is the pic:
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