Hello everyone. So, it seems that I have a low IQ Xd, so I can not understand why this happens and what to do, now I will try to explain everything in order. I already asked on the CS community forum, so here is a part of my post from there: "I tried to change the level of detailing for certain models using the "Mesh Mask" parameter in the DynDolod settings. I wanted the full model to always be drawn, and this worked for some buildings, the level of detail did not change, no matter how far I walked away, however, not all buildings are displayed correctly, some objects just disappear when I move away, there is not even any low-poly model, just an empty space. I tried for a long time to figure out why this happens and found the culprit in the form of BDS Snow 3" I will leave a short video under the post, where everything is visible in detail, screenshots of the DynDolod settings + logs. The latest version from the nexus updated on September 9th was used.
Short video , Mesh Mask Settings , List of models for which I changed the level of detail , ModList .
Logs ==> TexGen_SSE_log.txt , TexGen_SSE_Debug_log.txt , DynDOLOD_SSE_log.txt , DynDOLOD_SSE_Debug_log.txt , DynDOLOD_SSE_ModelsUsed_Tamriel.txt , DynDOLOD_SSE_TexturesUsed_Tamriel.txt .