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Trixilolzqt

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  1. Thank you, Sheson! I repeated the steps you recommended, it really helped, now everything looks correct.
  2. Hello everyone. So, it seems that I have a low IQ Xd, so I can not understand why this happens and what to do, now I will try to explain everything in order. I already asked on the CS community forum, so here is a part of my post from there: "I tried to change the level of detailing for certain models using the "Mesh Mask" parameter in the DynDolod settings. I wanted the full model to always be drawn, and this worked for some buildings, the level of detail did not change, no matter how far I walked away, however, not all buildings are displayed correctly, some objects just disappear when I move away, there is not even any low-poly model, just an empty space. I tried for a long time to figure out why this happens and found the culprit in the form of BDS Snow 3" I will leave a short video under the post, where everything is visible in detail, screenshots of the DynDolod settings + logs. The latest version from the nexus updated on September 9th was used. Short video , Mesh Mask Settings , List of models for which I changed the level of detail , ModList . Logs ==> TexGen_SSE_log.txt , TexGen_SSE_Debug_log.txt , DynDOLOD_SSE_log.txt , DynDOLOD_SSE_Debug_log.txt , DynDOLOD_SSE_ModelsUsed_Tamriel.txt , DynDOLOD_SSE_TexturesUsed_Tamriel.txt .
  3. Thanks Sheson, that really helped! Everything looks good now.
  4. Hello again everyone, it seems I have a new problem. Part of the mountain appears and then disappears (disappears if you move away from the object) This is not an explanation, but I made a short video, I think everything will be clear, below the post I will leave the logs, a link to the video and a few screenshots. TexGen_SSE_log.txt , TexGen_SSE_Debug_log.txt , DynDOLOD_SSE_log.txt , DynDOLOD_SSE_Debug_log.txt , DynDOLOD_SSE_ModelsUsed_Tamriel.txt , DynDOLOD_SSE_TexturesUsed_Tamriel.txt Screen_1 , Screen_2 , Mod_list_1.txt . Video: .
  5. Ha! You are a magician, it just works! Blue_palace_lod_screen 1 , Blue_palace_lod_screen 2 . Thank you so much for your time and work, now everything looks good, I just need to adjust the brightness and it will be perfect!
  6. Yes, of course, here it is ==> Texture 120A9C10_xEdit screenshots , Texture 120A9C11_xEdit screenshots . spbr_lod01.dds , spbr_lod02.dds .
  7. Here, I hope I did everything correctly, I attach screenshots of these two entries and another screenshot in MO2 + modlist (just in case). It looks like this file: "Meshes\architecture\solitude\sbluepalace_lod.nif" is not overwritten by anything. Reference 0007ADF8_xEdit_screen 1 , Reference 0007ADF8_xEdit_screen 2 , Reference 0007ADF8_xEdit_screen 3 , Reference 0007ADF8_xEdit_screen 4 . Base record 0008E2CE_xEdit_screen 1 , Base record 0008E2CE_xEdit_screen 2 . MO2_screen , Mod_list .
  8. Hello everyone! I have a problem with generating blue palace LODs, the textures look a little strange, I apologize for my English, this is a machine translation. Below under the post I will attach the TexGen & DynDolod logs and also a few screenshots for clarity ==> Screen 1 Screen 2 TexGen_SSE_log.txt , TexGen_SSE_Debug_log.txt , DynDOLOD_SSE_log.txt , DynDOLOD_SSE_Debug_log.txt , DynDOLOD_SSE_ModelsUsed_Tamriel.txt , DynDOLOD_SSE_TexturesUsed_Tamriel.txt . I use this texture pack: "https://www.nexusmods.com/skyrimspecialedition/mods/142565" . I tried other PBR texture packs from different authors, but the result is the same, honestly, I did not want to report this until the last, but a couple of days ago I saw a person with a similar problem, so perhaps this is not some kind of my personal curse. In addition: I used the latest version of Dyndolod & Dyndolod Resources from the nexus.
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