Hi there,
I am a bit at my wits end. I have a windows glow LOD issue. They switch off too soon on certain buildings. Seen on Dragonsreach and Winterhold College, but there are probably more. I never had that issue before and trying to fix it with different rules and different values doesn't work.
I run my Dyndolod on Dynamic Lod, high, candles and fxglow enabled, window glow + high, far and near is default, 11 and 21. Far to Near is disabled I prefer performance.
I tried all kinds of variants of the Settings. Be it dyndolod low, windows glow without the high rule. Dynamic LODs disabled. Far to near, etc.
I tried editing the near and far in the MCM and strangely when I edit the value, no matter in which way, the windows switch on again, just for me to walk a distance towards e.g. Dragonsreach again and they switch off again. I can't find any solution that keeps them on. I find that quiet immersion breaking and horrible, that when I approach Winterhold or Dragonsreach suddenly all windows switch off. And I can't remember having that issue ever before.
That being said, this is on GOG fully updated and community shaders with PBR, MO2. xLodgen, Texgen and Dyndolod 3 are done without any error warnings and are all on the newest version. I do not use Seasons, but Ultra LODs with EVT.
My dyndolod finishes without any post error warning.
I would appreciate any insight or help. I am sure it's user error and I just don't know which settings to toggle or which values to edit in what way.
Cheers Leeloo
Dragonsreach window glow LOD still visible:
This is where they switch off: