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HeartFlow

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  1. Hi, so I haven't got much time to play last week, maybe less than 10 hours, and I haven't got the DynDOLOD.dll crash anymore. But the crash from GiraPomba looks relevant.
  2. Thanks! I hope the water crash won't happen again but if it does, I'll have to try disabling CS water shader and other water related mods one by one to search for the culprit. And also thanks for the new DLL test version! I'll test it today and report back.
  3. Okay...After I cleaned my save and re-initialized my DynDOLOD output, I got the previous DynDOLOD.dll crash again outside Markarth, after playing for 10 minutes. I'm using the new DLL you provided. Here's the crash log. I didn't re-generate DynDOLOD so the DynDOLOD debug logs are still the same as the ones I provided before. https://pastebin.com/5yMrru74
  4. EDIT: Sorry Sheson...I just found that I made a big mistake because I didn't make a clean save before regenerating DynDOLOD, twice...That's probably the reason for all the crashes about BSWaterShaderProperty. I'm not sure if it's already late for me to clean my save, but I'll try anyway. Will report back if things are solved. Please just ignore everything below. Still, thank you very much for your active reply and kind help, and for this amazing tool. Original: Thanks very much for your help! About water, I'm using Water for ENB, and I'm suspecting `Water for ENB - Patch - FWMF for Fantasy Paper Maps.esp` because when I search for `SkyrimSE.exe+0525484`, which is the second line in the call stack, this plugin is mentioned right above it in the stack. However, this function call is very far away in the stack ([RSP+30558]) so I'm not entirely sure if it's the cause. It's also really weird for this call to be that far away, which means everything above it happens in this function call? Or most of them is from another thread? I'm not familiar with Skyrim's engine so just guessing here, because I saw some mentioning of `BSJobs::JobThread*`. Anyway, such a big crash log makes me really struggle to find the real cause, so thanks again for all your insights! About ConsoleUtil, I'm indeed not using ConsoleUtil NG because I switched to ConsoleUtil Extended a month ago. It's amazing how you have noticed that just from the crash log. I'll switch back and see how it works. I posted all my crash logs that crashed at this same address (SkyrimSE.exe+0523917) below in case you'd like to take a look at them. The most recent one is the one I shared before. This crash happens randomly when I'm in exterior, like Whiterun or Solitude outskirts. Some of them mentioned `Water for ENB - Patch - FWMF for Fantasy Paper Maps.esp` just like this one, but some others also mentioned other water records, for example "dyndolod\lod\water\water1024_dyndolod_lod.nif" and "dyndolod\lod\water\watertundrastreamtransition01_24b902ed_dyndolod_lod.nif", which could be related to DynDOLOD? Others even mentioned "Clutter\HorseTrough\HorseTrough01.nif" and "Clutter\LargeRainBarrelWater01.nif", which are meshes containing water. It's so random that I'm also guessing there are problems with Community Shaders interacting with these water records, but in that case CommunityShaders.dll should be mentioned? Anyway, just posting some of my understanding of the crash logs, please correct me if I'm wrong. Thanks again for your help. https://limewire.com/d/OQSVn#S52VyrAPkg
  5. Hi Sheson, so I played for 4 hours yesterday without any ctd, until it eventually crashed, but not the same crash log as this one, it's another kind of crash involving BSWaterShaderProperty that I've been experiencing a lot recently. So I think your new DLL does help with the DynDOLOD.DLL crash. I might play more today and report back if any new ctd happens. Thanks very much for the updated DLL! A bit off topic, but I've been struggling with the BSWaterShaderProperty crash lately, and haven't found anything that could be the cause. I included the crash log below, you could take a look if you are interested. I'd much appreciate your insight. https://limewire.com/d/XPk8x#4bJh1W4Soq
  6. Thanks for the quick reply, I'll try with the new dll you provided. I'll play for a few hours and see if any crash happens again. Also, I'm already using the latest skypatcher before the last crash today, and it still crashed without skypatcher being mentioned in the crash log. Also about search, I tried to search with text in the log, like the crash address, but since crash logs are often shared in links it's kind of hard to find threads with similar problems. So thanks a lot for moving my comment here.
  7. Hi, I recently started getting random ctd with nearly the same crash logs, all mentioning DynDOLOD.DLL. It happens randomly and is hard to reproduce. The four crashes included in the zip all happened in Tameriel worldspace, at Markarth outskirt, Karthspire, Helgen, and Whiterun outskirt respectively. Also, I'm using Seasons of Skyrim, and the first three crash happened in winter, while the last one happend in spring. The crash cannot to reproduced if I start the game again, load the latest save and go to the same location. To try to find the cause, I disabled ContainerItemDistributor after the first crash, disabled `iAllowLeveledListsAddedToContainers` in Skypatcher after the second crash. And after reporting it to skypatcher, the author updated the mod to try to fix the issue, but then I crashed again just now without skypatcher in the crash log. Therefore, I think it could be a DynDOLOD issue. I would really appreciate it if you could help me diagnose the problem. https://limewire.com/d/UbrMI#i14eTunxom
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