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gonzo

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Everything posted by gonzo

  1. Understood, thank you for your detailed explanation and your time. And thank you all for the time and energy you put in all of this. Without your hard work, I wouldn't be able to enjoy Skyrim as I finally do now .
  2. It wasn't supposed to sound like a complaint, I'm also ND, so communication with NTs often yields misunderstandings. Sorry if it came accross like that, wasn't my intention. Thank you for your time.
  3. Taking my time isn't my problem as I've tried to explain twice. I had hoped to get some more personal help here since the whole goal of the step guide is to make things easier for people, which I kind of got with your first reply in the end. Thanks again.
  4. Thank you, I had assumed that a critical step like that would be described in detailed instructions for clear map in step guide like it is for other mods. Sometimes there's just too much text at once and I'm getting overwhelmed, making mistakes. Just wondering if I missed it, is setting [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini described anywhere in the guide like it is in DynDOLOD_SSE.ini?
  5. Hello, after sorting out any problems I had with this or that visual mod, I did another fresh LODs generation, suddenly bringing the following problem with it that doesn't want to go away anymore. It doesn't appear right from the start of a new game, but only after some time into the intro sequence. So it might have to do with cells. As you can see in the screenshots, a lower LOD of buildings, roads and landscape object meshes is rendered on top of the current LOD. I've tried full LOD regen a couple of times already, without success. Logs are available here: https://www.mediafire.com/folder/xqyoidofmrnor/Documents Please take into account that I'm living with a disability, so telling me to read this or that doesn't help. Rest assured that I already did everything I could and simply might have overlooked something or did something wrong. An attempt at helping a bit more than usual would be much appreciated. Please just ask what you need to know for that. Thank you in advance.
  6. I did and found out that it's the dx9 dll shipping with part 2 of the mod. It's seemingly not compatible with Steam Deck right now. I was wondering about it anyways since the game is running on dx11 these days afaik.
  7. That was the correct hint, I reinstalled SKSE which didn't change files, but changed the behavior - also probably due to changed load order. SSE was freezing then at load before showing the main window. A new error appeared in logs that led me to SSE Engine Fixes mod. After disabling the latter, SSE and DynDOLOD work as expected now. Thank you very much for the help.
  8. I made sure I've installed the latest versions and requirements, I've searched the forum, I've read the FAQs, I followed the Step guide for SSE using Vortex on SteamOS (Stem Deck OLED), SKSE is installed, isn't outdated and is running at all, DynDOLOD loads after papyrus extender/tweaks, I've searched the logs and found warnings and errors that don't seem to be related to DynDOLOD though. I've uploaded all relevant logs to https://www.mediafire.com/folder/xqyoidofmrnor/Documents I'd appreciate further help beyond RTFM.
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