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Dayraven

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    He/Him/His/Himself
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  1. I have rerun the LOD, here are the new logs: https://www.mediafire.com/file/xk55szp1e0c4dax/Logs2.rar/file And some screenshots presenting the current state:
  2. Ohhh my bad, the settings are otherwise the same but in my latest generation I used billboard settings to test them out (it didn't go well though). That's why the logs are contradicting the images here; I actually used Level 0 / Level 1 / Level 2 for all the screenshot images. And sorry about the screenshot, here is another one with the actual aspen information. I can also regenerate the LOD to get the proper logs if you would like.
  3. Thanks for your response, the mods in use are Aspens Ablaze + Aspens Ablaze Add-On for DynDOLOD 3. Here are some screenshots. Full model tree: LOD tree (getting closer to it in tfc did seem to make it appear brighter than it was in the distance, probably a quirk of the free camera loading it in to some extent):
  4. Hello, could anyone help me with this particular issue? Basically, the aspen LODs are too dark, and I've maxed out what is possible via DynDOLOD_SSE.ini (I changed CrownBrightness to 1, then 1.5, and FlatLODVertexColor to 1.0, and FlatLODWithNormalMapVertexColor to 1.0 as well). As you can see here, the Aspen LODs are too dark compared to their actual models; it was even worse before changing the CrownBrightness (not sure if FlatLOD settings did anything as these aren't billboards, just the Level 0 / 1 / 2 settings for the aspens. The issue is that, as the documentation says, CrownBrightness maxes out at a certain point, so it's stopped helping at around 1.5 and it still isn't at the correct brightness level yet. I've tried using billboards instead, but they result in terrible flat shadows on the distant trees, so it's not really something I'd want to use. Another issue is with the pine trees. Perhaps not as noticeable in this image, sorry about that, but if you look to the pine trees in the distances they're too light and don't match the green shade of the closeup pine trees. Anyways, I thought I'd just post here and see if anyone knew how to mitigate these issues if possible, thanks!! I've included the logs in a zipped file as well if they might help. https://www.mediafire.com/file/sz7nn9qzc91oh81/Logs.rar/file Oh, and here's a picture of my DynDOLOD tree mesh rules:
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