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tmwd

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  1. The test version seems to work great for the issue I was having. I'll have to tweak the colors a bit so it matches up better, but thats an issue with Aspens Ablaze PBR, cause the NoTWL PBR that I'm using matches up nearly perfectly now and it was also having this issue before. Thanks for looking into this!
  2. Sure thing, Here is a file with the newly generated logs (created using the steps you said previously), as well as the textures & model in their correct file path. It is the PG Output model, and the textures from Aspens Ablaze pbr are indeed what it seems to be patched for, so those are the textures I included as well. If anything else is needed, please let me know
  3. There seems to be some weirdness with how my pbr conversion of Aspens Ablaze is getting handled by TexGen/DynDOLOD, causing the trees to be super washed out. Example Image Example of TexGen Preview, showing the issue there as well TexGen Settings: Stitched Object LOD & Rendered Object LOD Textures, 256 Units per Pixel: 11, Texture Size Min 32, Max 1024 Tree, HD Tree & Rendered - Direct: 135, Ambient: 55 All set to save as BC7 quick. TexGen Log DynDOLOD Settings: tree: Lvl4 - Billboard 4, Lvl8 - Billboard 4, Lvl16 - Billboard 1, Lvl32 - None Ultra & Large Ref boxes checked for Trees Not sure which DynDOLOD Log to include, if any are needed just let me know which and I'll happily provide it.
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