Link to files, generated using "rename" in PG Json (same as before) on test version of TexGen: https://mega.nz/folder/rYtE2RyA#PYjJDeAF2ZTdMq9CsM1LCg
Rename results: Exact same results as before (I didn't expect it to change, based on what you said, but I figured it didn't hurt to check anyways.)
Link to files, generated using old texture names on test version of TexGen: https://mega.nz/folder/OVtDCTxD#rTNS8z-XdzHYDkXqO1JEtw
Old name results: This test with the old texture names did indeed use the correct bark on the lods, but the issue with the snow of the branches being purple on the lods is still present.
I'm not sure if this would be too tall of an ask, but is there a way to have the "renamed" textures be used for the bark? With the way my pbr textures are set up currently, I'd need to include 3+ copies of the same bark texture + normal + rmaos, just renamed, if I were to do it this way. The goal of this pbr mod I'm working on is for it to be used with any meshes (including plain vanilla trees)/mesh replacers that use the vanilla textures & texture paths, so I can't really include pre-patched meshes.
Are there other situations where it wouldn't use the renamed textures or does this only apply to the vanilla tree meshes?
Sorry, I forgot to include in my previous message that when I generated lods using the textures as entirely vanilla replacers, no PG patching, no pbr path or anything, just right into the vanilla tree texture path, the snow was not purple on the lods.