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mccalas

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Everything posted by mccalas

  1. Awesome. Things running nicely now. thanks!
  2. Tested with a new save, same results for the MCM option and esp. ENB cubemaps have no effect. Hiding the mesh folder worked! Is DynDOLOD\lod\DynDOLOD_Tamriel.dds (and _n.dds) the right file to shrink? And whiterun world as well?
  3. here are the other logs: https://www.mediafire.com/file/24c4g0o826b9vh1/DynDOLOGS-other.7z/file No change from those two tests - although just to be clear, for deactivating the esp, I disabled in MCM, saved indoors, disabled DynDOLOD output *completely*, loaded/wated/resaved, and then enabled DynDOLOD output and disabled the esp (otherwise it would crash upon loading without esp). I'll figure out how to shrink textures when I can. Would the trees be a problem if they're great everywhere else? Other weird behavior: 0) the longer i've been away from Whiterun, the worse the performance. 1) disabling ENB restores most FPS (still less than if I load my game in Whiterun with ENB), but it tanks back to 5 fps when re-enabled - unless I've been away for a very long time, in which case it's just as bad. 2) the only way to fix without quitting out is to alt-tab to a full screen app for 5-10 seconds, after which everything works normally - that's weird right? maybe not a dyndolod issue, but disabling DyndoLOD completely avoids it? 3) on loading into whiterun or the stables, the camera switches to multiple different angles seemingly each frame for the first few seconds (again, only in these locations). Sorry for the messy post. Thanks for the help.
  4. Hi, I'm getting really nasty FPS drops when fast travelling to Whiterun (from basically 60 fps everywhere to ~5-10 after fast travelling). It happens travelling to Whiterun or Whiterun Stables, and persists when going in and out of buildings. The issue disappears if I disable ENB; if I alt-tab out of the game for ~5-10s, or if I disable DynDOLOD (using tll does not fix, disabling plugins does fix). It can easily be recreated by loading a save in Whiterun (which runs fine), fast traveling to Solitude, and then back to Whiterun or Whiterun stables. The issue doesn't appear anywhere else. Logs are zipped here: https://www.mediafire.com/file/0gc2dx22fz04olp/DynDOLOGS.7z/file
  5. Hi, thanks for the help. Sorry to make you post the 'log' directions again. (logs: https://ufile.io/f0nl7vza ). I realized I had run DynDOLOD with another Billboard setting before using 'execute Lodgen' to update my r/g/b brightness settings. So, I reran with Billboard 1 and there was some difference. But mostly what I'm wondering about are the following: 1) for Billboards 4/5, the side of LOD facing the sun looks weird: The LOD facing *away* from the sun looks good, but the rest looks bad and has light and dark colors. Noon is much darker, but the colors match in all directions. If I increase the brightness in TexGen by a large amount (eg. 250/200), or if I increase the backlight amount (to 50% or so) then I get annoying yellow LODs mixed in with the others (similar to the previous pictures of grass facing the sun. 2) For Billboards 1, the brightness is overall much higher, but the colors become harder to match. Also, the 'imagebasedlighting' from ENB has a drastic effect, whereas it doesn't affect Billboards 4/5 at all I was mainly just looking for information on Billboard 1; the info in the *.ini didn't tell me much and I couldn't find any other examples of people using it. Why do ENB settings affect this Billboard but not the others? Thanks for DynDOLOD. It's amazing how much effect it has on how the game looks. But I'm OCD and grass is hard.
  6. Hi, I had a question about complex grass billboards. I've run TexGen/DynDOLOD maybe a hundred times in the past week, using different ambient/direct lightning values, with different brightness top/bottom, and different backlight mask values. With ComplexGrassBillboards= 4 or 5, anytime I get the brightness or color to match at sunrise/sunset, the LOD at noon are too dark. When I get the brightness or color to match at noon, the LODs look weird (white spots or just general ugliness). But with ComplexGrassBillboards= 1, the brightness matches almost perfectly at every time of day. However, I can't adjust the individual r/g/b brightness values in the DynDOLOD ini to have any effect. Is there a way I can make billboards 4 or 5 match the brightness of billboard 1? Or can I adjust r/g/b colors on billboards 1?
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