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rustywd

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  1. The test version fixed the issue for me as well, excellent work, thanks you for all your hard work, much appreciated!
  2. Just another observation, I tested running it twice without making any changes and get different results as shown in the First Pass and Second Pass images here, it looks like it not mapping them correctly as well as not having the right image type. https://imgur.com/a/OZ4EtdE
  3. Here are the log files https://ufile.io/f/d7qjm Went through the TexGen outputs and did not see any instance of them being incorrect there, normal maps have _n and the diffuse maps do not, so that part seems fine. I have the outputs overriding everything else in MO2.
  4. Recently added The Gray Cowl of Nocturnal - 10th Anniversary to my load order and since it adds a new world needed to re-run dyndolod 3, it had been a while since I last ran it so an update was required (DynDOLOD 3.0 Alpha-187). After updating it ran fine but there is something seriously wrong with Atlas maps (I think that is what you call them). In several areas the _n map is swapped with the color one. I am seeing this in several of them but not all, DynDOLOD_DLC2SolstheimWorld, DynDOLOD_Falskaar, DynDOLOD_MarkarthWorld, DynDOLOD_PalePass, DynDOLOD_Sovngarde, DynDOLOD_WyrmstoothWorld all have the issue, ironically the new ones that were added (not listed) do not have the issue. Here is the maps for DynDOLOD_DLC2SolstheimWorld, where you can clearly see the color and purple versions for a few objects are swapped and placed on the wrong map. Since none of those areas had any changes the only thing that changed for those was using the new dyndolod version. In game this results in the map showing purple like missing textures and distant lods doing the same. https://imgur.com/a/OZ4EtdE Been using Dyndoload for years and never had an issue previously, this is my first time posting so if I did it wrong, my apologies. Thanks!
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