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CarlWG2

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Everything posted by CarlWG2

  1. Happy Monday! I didn't want to leave this thread without an update for others who may read about my issue and be facing something similar. I tore through various mod combinations that dealt with physics, per your suggestion after looking at my crash log. I spent the weekend disabling various combinations of mods (lots of dependencies when dealing with NPC's, physics mods, location mods/patches, etc.) Ultimately, it seems that disabling the mod "SMP-NPC crash fix" has resolved my DynDOLOD crashes when save games are autoloading after dying. I use the latest version of "Faster HDT-SMP" and I found some people saying that the "SMP-NPC crash fix" mod is both no longer needed and incompatible with "Faster HDT-SMP 2.5.1" From my testing all weekend, disabling this fix, my crashes stopped (pretty random while just playing and every time when autoloading after dying with DynDOLOD enabled.) Lesson here...as you said...solving all instability, no matter how seemingly infrequent, outside of DynDOLOD is key. DynDOLOD was downstream from the real problem. What's interesting is that "SMP-NPC crash fix" was mandatory with earlier versions of "Faster HDT-SMP" or you'd have lots of random crashes. Removing this mod with the latest version of "Faster HDT-SMP" seems to be rock solid (at least for me.) I left Skyrim running for 8 hours yesterday in a busy area of the game (lots of NPC's walking around and all my NPC's have SMP wigs randomly assigned) and didn't crash once. Thanks for the help! Looking forward to these amazing DynDOLOD vistas going forward!
  2. Thank you for the quick response. If desired, I can provide additional crash reports from this same save. I load the save, attack a guard in Whiterun, die, and then the game CTD on autoload. Each time the crashlog has different information. The one I posted happened to have Olfina, but the two tests I just did had different references to Stormcloak Soldiers and no reference to Olfina (all produced from same save...load, attack same Whiterun guard, die). As noted, if I uncheck "DynDOLOD is active" in the MCM, the crashing does not happen on autoload. I'll do the following next: I will try disabling Racemenu and the physics hair distribution mod I am using and then attempt to recreate the issue with a new character (as well as with the existing save used for the report I posted, cleaned as needed). As requested, I'll also take a look in SSEEdit at Olfina to see if anything is unusual. I will also attempt to get a crashlog from when DynDOLOD is disabled. That is harder to do as the game doesn't crash often when DynDOLOD is disabled/not installed. I am leaving soon for a trip so my response will be delayed a few days. Thank you!
  3. Greetings! Looking for support with DynDOLOD Alpha 187. I have a 951 mod, quite stable Skyrim SSE/AE 1.6.1170 setup that I decided to try with DynDOLOD for the first time this week. I have tried using Alpha 185, 186, and 187 (I started trying to use DynDOLOD when 185 was current, then I tried 186, and then 187 as each was released...issue is generally the same with all three). With each new release, I recreated my Texgen and DynDOLOD output with the latest version and removed the old .zip / installed new .zip to Skyrim and then started a new character for testing. With DynDOLOD mod enabled and active in-game, I experience the following CTD and ILS issues: The automatic loading of the last save game after dying will almost always CTD. It was 100% of the time with 185, is slightly better with 186 and 187. Interestingly, it is better with Papyrus bEnableTrace=1 and DynDOLOD_NG_Worlds debug=true. I wonder if the problem is a timing issue and logging/debug is slowing some process down slightly. I do have an extremely fast computer (Intel i9-14900K, GeForce RTX 4090, 96 GB RAM). With a new character leaving Whiterun (starting in Whiterun using Alternate Start - Live Another Life), the first time I try to leave the city with the new character, I will almost always get an ILS (not 100%, but close to it). I started saving before leaving the city, and after restarting the game and reloading that save, I will no longer get an ILS leaving the city with that character. Very odd. I have tried the troubleshooting steps listed on this site and in the readme for DynDOLOD (in DynDOLOD\docs folder). Some troubleshooting results: If I uncheck "DynDOLOD is active" in the MCM and then make a save game and then die, that save game will auto load successfully after I die 100% of the time. I tried removing all of the *.bto files from the Meshes\Terrain\Tamriel\Objects folder. All save games will then load successfully after I die 100% of the time, even with DynDOLOD active in the MCM. If I add any of the *.bto files back to the Tamriel world Object folder, same issue with save games almost always causing CTD after the auto load after death. I can load any save game successfully, with DynDOLOD active, if I manually choose to load a save game when I'm not dead. It is the autoload after death that causes CTD. Skyrim seems less stable with DynDOLOD active (non-scientific observation). I have had more CTD with DynDOLOD active than before I installed it. I've been testing this mod list and load order extensively the last few weeks to prepare for a new run through Skyrim, and while I would have some crashes, the CTD since installing DynDOLOD are more frequent, and seem to go back to pre-DynDOLOD when I uncheck "DynDOLOD is active" in the MCM. I use Crash Logger SSE. It has not helped me to identify any consistent reason for the instability. The items in the stack are never the same from one crash to the next but are always "EXCEPTION_ACCESS_VIOLATION" unhandled exceptions at non-repeating addresses. I have attached the requested logs. I am happy to provide any additional data points. If I have missed something, am doing something wrong, etc., please let me know and I will upload additional logs, try recommended configuration changes, etc. DynDOLOD_SSE_log.txt: https://ufile.io/572l0cnk DynDOLOD_SSE_Debug_log.txt: https://ufile.io/ak4hpco6 Papyrus.0.log: https://ufile.io/0tgz2jvj Crash Logger log: https://ufile.io/4a8lesx1 My sincere thanks for any help. The visuals from DynDOLOD in my game are breathtakingly awesome...I so want to keep using them and am hoping I can figure out what is causing this instability. CarlWG2
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