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yakmods

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Everything posted by yakmods

  1. @shesonwas the texgen test version removed? I wanted to test the latest since I noticed some more red windows and wanted to collect some data/logs.
  2. I did leave RenderSingle on by accident but I'll retest without it.
  3. Yeah it looks like an older output stuck around even though I overwrote. Thanks.
  4. Well, almost. I noticed some building's glows are red: They also don't really change color until you get extremely close. Looks like its this: Opening it and resaving it with NVIDIA Texture Tools seems to fix it. TexGen_SSE_log.txt
  5. This solved the red LOD issue for me.
  6. Ugh I am a donut, I didn't have TexGen_Output enabled in MO2. The textures are indeed red. Sorry about that. I uploaded DynDOLOD_Tamriel.dds just in case too: https://filebin.net/0oe3ol0whc2mmglb
  7. Interesting! I tried 75 direct lighting on HD Grass and the Nexus version seemingly worked until it got to the end, and then crashed with the OpenGL error.
  8. I'll be honest I don't know the best way to figure this out but one of the nifs is architecture\farmhouse\farmhouse05.nif so I opened it in NifSkope and judged by eye which ones they are: textures\architecture\farmhouse\WoodWalkway01.dds textures\architecture\farmhouse\Thatch03.dds textures\architecture\farmhouse\WoodWall01.dds These seem to be on all the red LOD buildings too.
  9. I've been having the red LOD issue that Link01000 mentioned here. I downloaded the latest TexGen this morning (10 AM ET) with the SHA256 hash 697ed7238b1ef1ecb3624ba1b4cb289df96f63e469ac300486cc664e82c6148f (just to make sure I'm on the latest). I still encounter the red LODs, here's texgen logs. https://filebin.net/9rvk6992r6cscgiz
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