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Jaques

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Everything posted by Jaques

  1. Ok, that's good to know, I switched to WIldlands Renewal from FFF to test, but I kept having issues where Texconvx64 would hang in seemingly random spots. I've started Dyndolod maybe 20 times without a success, so I don't think I'm just going to get lucky once, although I have in the past. I think it might just be an issue with TexConvx64 running in MO2's USVFS emulated through Proton/Wine because I switched to DXT5/DXT1 from BC7 as you suggested here and it completed first time, no problem. xEdit's background loader is probably also slowed down by USVFS performance in Proton/Wine. You also suggested to use LockTexconv=1, which I didn't try, but could also be more stable. It could also be my VCRedist was too old, it was 14.38.33135 from March 2024 and the current version is 14.42.34438.
  2. I did initially run it with them hidden in MO2, but it still failed reporting freak's floral fields.esp\ivydrj_000008ff as the issue, which is what lead me to removing that and the other records. Would this indicate there might be something wrong with the esp rather than the texture? Here are the winning files I saved from Explorer++ in the vfs.
  3. I hid IvyDrJ.dds in MO2 (and also IvyDrJ_D.dds), but it failed on freak's floral fields.esp\ivydrj_000008ff. I then opened freak's floral fields.esp in SSEEdit and found freak's 000008ff which was pointing to IvyDrJ.dds, so I removed it and ran TexGen again. This time it failed on freak's floral fields.esp\ivydrj_000009db_1, which also pointed to IvyDrJ.dds, so I removed that and, just to save some time because xEdit is slow in Linux, I removed two other references to anything starting with IvyDrJ. This time TexGen completed with no additional flags in TexGen_SSE.ini I don't have any idea what exactly is malformed about IvyDrJ.dds, but it's clearly something. I also don't know what the consequences of removing those references from the esp will be, I may just restore the original and use the edited one only to run TexGen for now until that texture can be fixed. Thank you so much for your help, I am truly impressed by the scope and longevity of this undertaking. Edit: here are the logs if you wanted to see them
  4. Yes, I just ran again with both of those, here are the logs. I'm using Fedora 41, currently kernel 6.12, with the Mesa 24.3.4 driver, pretty standard, hopefully it can be useful.
  5. Correct, I have the meshes only version of Cathedral - 3D Landscapes and Grass Library as specified in Freak's Floral Fields. I noticed there was an update a couple days ago to Cathedral - 3D Landscapes and Grass Library, so I downloaded it and ran it again, but it crashed on that same texture.
  6. No, it still crashes during billboard generation, logs are here
  7. Oh, my bad, I wasn't aware that these links were being updated. I downloaded the current one, which is apparently (7BBE1DF2), not (D0555D55) based on my linked log files.
  8. I ran it with only GLDebug=1, it did not finish and here are the logs
  9. I had been using the new versions of TexGenx64.exe and TexConvx64.exe from that link. I changed the misspelling to RenderTexturesSingleThread=1 and now it runs all the way through, logs are here. One thing that was different that might have helped is that I started up LACT, which I have set to force the GPU into 3D_FULL_SCREEN. This has been necessary to get full power out of newer AMD GPUs for the past few months, thought it should be fixed in the 6.13 kernel. I am not using a spinning disk, it's a Crucial T500 M.2 Gen4 SSD with a btrfs partition that I've used for this many times before, it has always been about this slow running TexGen, not sure what accounts for it, something about Wine/Proton or btrfs I presume. Thanks for the help, hopefully my logs can provide some insight.
  10. I'm having the same issue as Link01000 running in Linux and my log files are attached here I have downloaded and used the updated TexGenx64.exe and TexConvx64.exe along with adding RenderSingle=1, RenderTextureSingleThread=1, RenderBillboardsSingleThread=1, GLDebug=1 to TexGen_SSE.ini incrementally. I also tried in both Proton Experimental and Proton 9.
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