Hey sorry, I didn't see in the instructions that you could enable real time logging, it's made it much easier to see what is going on especially if the UI freezes by just tailing the log file. I really appreciate the patience you have with stupid people like me who don't read the entire documentation. Anyways, here is the realtime log from a DynDOLOD run that froze up when generating atlas for PalePass worldspace from LotD:
https://ufile.io/fg14y8h9
It spit out a bunch of errors about missing textures and the UI and debug logs just stopped without the program exiting. The weird thing is, the very next run I did was fine and didn't even spit out those errors even though I'm pretty sure I didn't change anything between the runs. I think at least some of the times I though it was not working I exited prematurely because either the UI was frozen or it was stuck at the same spot for a very long time, but real time logging makes it much easier to tell if work is still being done. I'm not as worried about it anymore now that I can monitor the progress more reliably, but I thought I'd still provide the log just in case this is a bug and not just me being dumb.