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CerroGordo

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  1. Thanks for the clarification. I recreated the "after" screenshots from a new game using the new LOD patch output. This resolved the dynamic waterfall issues.
  2. I compared several screenshots with/without the patch in both Tamriel and Deepwood Vale. The floating waterfall issue is resolved. No other visual differences/anomalies were observed, except an intermittent issue with dynamic waterfall LOD described below. To test the patch, I made several saves and "before" screenshots with Alpha-182 output, then loaded those saves with the patched output to take "after" screenshots. In several cases, distant dynamic waterfall LOD was missing in the "after" screenshots. This could sometimes be corrected by loading an interior save first and stepping outside, but not always. Here is a pair of screenshots with LOD disabled to illustrate the difference. https://imgbox.com/9mlVauNV (Alpha-182) https://imgbox.com/yVeDWM7X (patch) This issue doesn't happen when the save/load use matching DynDOLOD output, so I'm not sure if this is a bug or expected behavior. Let me know if you'd like more info.
  3. The test version of DynDOLOD fails before reaching the configuration screen with the following error about Realistic Water Two v5.7.2 (latest): Error: Error in RealisticWaterTwo.esp: FallowstoneCaveWorldStart [WRLD:000243DE] does not match expected 00020DCB. The plugin needs to be fixed or permanently removed. RealisticWaterTwo.esp BlindCliffCaveWorld "Blind Cliff Cave" [WRLD:00020DCB] Full logs: https://ufile.io/b8dj364e After removing RWT, I was able to confirm that the patched DynDOLOD / DynDOLOD DLL NG fixes the original reported issue. I did a few spot checks to confirm that waterfalls still look correct at various distances. No obvious regressions. If you address the RWT compatibility issue, I'll be happy to test it more thoroughly.
  4. Dynamic waterfall LOD from DeepwoodRedoubtWorld ("Deepwood Vale") can be seen floating in Tamriel worldspace when fxwaterfallbody is set to NeverFadeLOD. This issue does not happen when using the default Mesh Mask / Reference Rules for fxwaterfallbody. Screenshots: https://imgbox.com/aa7rIe2B https://imgbox.com/lW5Dl47G Mesh Mask / Reference Rules: https://imgbox.com/8mQCGzAU Logs: https://ufile.io/tz3c2q8q
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