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Splitpaws

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Everything posted by Splitpaws

  1. Hello again! Im back as nothing as really changed, texgen is not creating "enough" textures to the point where dyndolod cant find it. As far as i can see in the textures generated it only generates for the vanilla game and nothing for my mods, which is what i assume is what's tripping up dyndolod. Ive generated the textures away from mo2, and done prevously discussed ini changes to even get the program running. Pardon any mistakes.. texgen debuglog: https://ufile.io/27nqisul texgen log: https://ufile.io/a9tazw6u
  2. Well i don't get the error anymore and it technically finishes, but it takes a suspiciously short time (7 mins) (lodgen takes an hour) and Dyndolod cannot seem to find the output even though its enabled as a mod in mo2.
  3. https://ufile.io/mzbi398f Debuglog https://ufile.io/4wzgtq2x Texgen log Made no difference. The bottom of my texgen_SSE.ini looks like this: LockTexconv=1 RenderSingle=1 RenderTextureSingleThread=1 GLDEbug=1 RenderBillboardsSingleThread=1
  4. Texgen sse debug log https://ufile.io/l252nc7v texgen sse log https://ufile.io/z080q6ck No other logs where made. Running Texgen sse gives me an error once its starts creating textures "X texture framebuffer objects unsupported." Ive run through the tips on the forum, ini changes, exception from virus program, updating drivers and nothing works. So id really appreciate some help.
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