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JadeRae

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  1. I ran with just RenderTexturesSingleThread=1 and just RenderSingle=1 and then both and got the OpenGL error all three times. For my most recent run I added 'GLListDebug=1' and disabled Tree LOD (I hadn't tried using HD Tree for any of the runs) and it generated fine. Screenshot of my settings that worked, and error logs attached. Logs: https://ufile.io/fq6v9273 Texgen Options: https://ufile.io/sc1lfaup
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