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Joethomasxxx

Citizen
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  1. Thanks for pointing out it could be an enb issue
  2. Turns out it was an issue with the ENB Light mod, but seems to be fixed now after I reinstalled that one Thanks
  3. I have only used the guide, no other spell effect mods. I have tried reinstalling it with the same results. When installed without ENB it isn't blocky
  4. The light around his hands and spells is all really blocky, is there anyway to edit this? Using post processing version of the 2.3 guide. Thanks
  5. Oh I think I made a mistake and downloaded the cr patch again instead of pp, thanks
  6. Just to add context to the question: I don't use the mods Odin, Vokrii and few others that are masters in the conflict resolution patch so I followed the guide to remove them using Xedit. I have made another instance in MO2 to test ENB and one without and I get the missing masters warning from conflict resolution.esp from the post processing patch. Do I need to edit the post processing patch in Xedit as well or can I just hide the esp as they are the same? Thanks
  7. Still looks quite jarring and eye catching to me. Though I am completely unfamiliar with the engine so if this is just how it is and there is nothing else that can be done to make the transition less noticeable, I am fine with that.
  8. Don't worry about that at all. I really appreciate all the help you have given. Will try these settings and report back.
  9. Looks about same to me. Does your game look like this?
  10. Yea, I used these settings Optimal (Guide Default) Level0 Billboard4 Billboard1 (LOD32 Billboard6 for the map) I'll try 135/30
  11. Here is a new video with the 150/50 settings, recorded at noon, seems to be the same result
  12. Here is a video from noon Here is a video with the LOD turned off through the console Is this how it should look when following the guide? Thanks for all your help.
  13. Thanks for the reply I have followed the Step guide settings exactly (multiple times). Is there any settings I can adjust to make the transition less obvious?
  14. Hi, I have been trying to complete the STEP guide for the past week or so but I am new to modding so not sure if this is how it should be or a mistake I have made along the way. When I get closer to certain textures, normally certain trees, some buildings, mountain sides etc the texture will morph noticeably flicker and morph into the new one. I have provided a short example of it here on a tree line: https://www.youtube.com/watch?v=ZKbfEPWxAW8 I have rerun dyndolod and all the other lod generation steps many times, changing settings and other things I have found through searching the forums, I've tried everything I can find, read all the faqs and readmes, but I can't find a solution. I have done the list over completely twice, following every option carefully. I have used all the visual mods and only left out a few gameplay ones (I followed the guide here to remove their masters from the conflict patches) So is this how it should be or is there a solution to this issue? If you need any more info please let me know Thanks
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