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CrKhan09

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  1. Hi, I am getting a range check error when trying to run Dyndolod. Here are my log files: https://ufile.io/f/yki41 Before the problem occurred, I ran TexGen with HD grass for the first time. TexGen completed successfully, but Dyndolod is getting hung up on an item that it has never had a problem with before.
  2. Much better, and it only took 45 minutes to run it on v179. I left the large trees box unchecked this time around. https://ufile.io/kpwrixx5 Thank you for the help, and the clarifications.
  3. Ahhhh.. Thank you. I was guessing I must have missed something but didn't know where to look. I thought I copied over all the custom settings after I updated. Apparently not. I will fix the settings and try again with the new version.
  4. Screenshots: https://ufile.io/f/s68fs
  5. You are correct. It is v178, I mis-read it as a 9. The log-in/register buttons on the file sharing site left the impression that either was required. Thank you for informing me otherwise. https://ufile.io/f/wqxpd As for screenshots I will get one once I can get the output files working again. I removed the output files after my last post and then re-installed them after reading your post, but now I am seeing that the occlusion.esp file did not install for some reason.
  6. I have a monster of a PC and using DynDOLOD 3 with DLL SE normally only takes 36-45 minutes to run. It also doesn't require me to change any settings in the MCM. I normally play with maximum size textures, lots of 3D plants, an ENB, and essentially unlimited grass draw distance. As I said, the NG log files are too big for the unregistered text sharing service. I am not willing to register for a file or text sharing service that I will not use for anything else. It looks like I will simply be forgetting about using DLL NG and going back to DLL SE. I will make sure to warn others not to use that version as it appears to be far too resource intensive to be practical. Especially as the log files are too big to troubleshoot without registering elsewhere.
  7. Hi, I've used DynDOLOD 3 with DynDOLOD DLL SE until now, without issue. Now I wanted to try DLL NG instead. I ran the program successfully and got the initialization message in game, but nothing appears as it should. There is no LOD on the surrounding mountains for example, and objects such as lampposts and buildings do not pop in until close. I updated the Resources file to Alpha 52 after running DynDolod 3 Alpha v1.79. The strangest thing is, When I first started a new game and then went outside, things appeared normal, once. Then I loaded an earlier save from just after I started the new game. The LODs were gone, and I haven't been able to get them back since; not with a new game and not with reinstalling and re-enabling the output files. It took over 6.5 hours to run the program the first time I did it, then realized I forgot the new settings for NG. The second time I ran it, it took almost 4.5 hours to run. So, I am loathe to try again unless I can identify the problem. Downgrade FarGrid references to NearGrid was disabled and Parent-Child was enabed when I ran the program the second time. The rest of my settings matched the regular Step guide for QHD. The one thing I know I probably did wrong was I enabled the Large tree checkbox without any .Ini edits. I would expect that to only cause issues with the trees, however. There is no bug report text file, the debug file exceeds the upload limit size for mod authors, dragging and dropping the log text into this box does nothing, and I don't see any other way to attach the log file. I looked at the Paste.ee site, but the log file is also too large for an unregistered user, and I don't understand how it works anyway. Definitely feeling frustrated after all of that.
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