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afrodeeziac

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Everything posted by afrodeeziac

  1. Culprit found: Paper World Map The ini settings had both: uLockedObjectMapLOD=32 uLockedTerrainLOD=32 Deleting these lines from its "Paper World Map.ini" solved the issue. Hopefully if someone else encounters this problem, they find this thread! I appreciate your assistance, Sheson!
  2. Yes, that second issue (object LOD showing in the same cell the player is in) is exactly what I'm dealing with, but it is only for worldspaces added by plugins. I don't have any issues with LODs in Vanilla worldspaces. I don't use fast travel so sadly none of the FAQs for stuck object LOD are pertinent. So I guess this is not something dynDOLOD would have any effect on, correct? Or should I give it a try and hope for the best, haha. Thanks for your time, I sincerely appreciate it.
  3. Any mod added zones (e.g. those from BS Bruma, Beyond Reach, Glenmoril) have LODs which do not fade when I get close. Is this something DyndoLOD can potentially fix? Thanks! =)
  4. Alright everything seems to work normally after exiting Vault 111. Such a weird issue.
  5. It is as though the global time multiplier is set to 3 or something. LooksMenu, Loading Screens, etc. have accelerated animations and input/output (e.g. if I hold down the right arrow key for a split second, it will be as if I've held it down for much longer when assiging SPECIAL points during the annoying new game vault tec guy scene). I did not have bethini PIE installed before the NG update, so I can't 100% say the problem is with the NG update, but I'm quite sure it is or it would likely have been identified by now.
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