Yes, that second issue (object LOD showing in the same cell the player is in) is exactly what I'm dealing with, but it is only for worldspaces added by plugins. I don't have any issues with LODs in Vanilla worldspaces. I don't use fast travel so sadly none of the FAQs for stuck object LOD are pertinent.
So I guess this is not something dynDOLOD would have any effect on, correct? Or should I give it a try and hope for the best, haha.
Thanks for your time, I sincerely appreciate it.