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don

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  1. having this crash when the big ol spooky frost spider descends from the ceiling so i suppose it has to do with some creature mod... Unhandled native exception occurred at 0x7FF617153D40 (SkyrimSE.exe+DA3D40) on thread 3612! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 12 Jul 2024 01:27:08.462 Possible relevant objects (9) { [ 5] BSTriShape(Name: `BeamMeshDust06:0`) [ 6] NiBillboardNode(Name: `BeamMeshDust06`) [ 215] BGSProjectile(FormId: 0004600A, File: `Skyrim.esm`) [ 216] TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`) [ 216] Character(FormId: 0003A1E1, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`)) [ 226] TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`) [ 226] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`)) [ 307] TESNPC(Name: `Draugr`, FormId: FF001491) [ 307] Character(FormId: 000380B9, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Draugr`, FormId: FF001491)) } Probable callstack { [0] 0x7FF617153D40 (SkyrimSE.exe+DA3D40) bhkSimpleShapePhantom::unk_DA3D40+0 [1] 0x7FF616754DF0 (SkyrimSE.exe+3A4DF0) unk_3A4DD0+20 [2] 0x7FF899D26D06 (SpecialFramesGenerator.dll+56D06) [3] 0xAA932FF600 [4] 0xAA932FF600 [5] 0x7FF8BF7383C0 (tbbmalloc.dll+383C0) [6] 0x7FF8BF717E0B (tbbmalloc.dll+17E0B) [7] 0xAA932FF1D8 [8] 0x7FF899CF1CB9 (SpecialFramesGenerator.dll+21CB9) [9] 0xFFFFFFFFFFFFFFFE [10] 0x7FF616754DCF (SkyrimSE.exe+3A4DCF) [11] 0x1D63FA46780 [12] 0xAA932FF430 [13] 0x1D63F364C20 [14] 0x7FF616ED886D (SkyrimSE.exe+B2886D) hkpWorldLinearCaster::addBroadPhaseHandle_B28830+3D [15] 0x7FF616EE1A4A (SkyrimSE.exe+B31A4A) hkp3AxisSweep::Func29_B31250+7FA [16] 0x7FF616ED8804 (SkyrimSE.exe+B28804) hkpWorldLinearCaster::unk_B28660+1A4 [17] 0x7FF616E2B60C (SkyrimSE.exe+A7B60C) ahkpWorld::unk_A7B4C0+14C [18] 0x7FF616B6C1B0 (SkyrimSE.exe+7BC1B0) TESObjectREFR::unk_7BBF90+220 [19] 0x7FF616B6C6E8 (SkyrimSE.exe+7BC6E8) Actor::unk_7BC210+4D8 [20] 0x7FF616B0D040 (SkyrimSE.exe+75D040) CombatProjectileAimController::unk_75CFC0+80 [21] 0x7FF616B0CB8B (SkyrimSE.exe+75CB8B) CombatProjectileAimController::unk_75C950+23B [22] 0x7FF616BB8EA1 (SkyrimSE.exe+808EA1) unk_808E00+A1 [23] 0x7FF616BB968E (SkyrimSE.exe+80968E) unk_809580+10E [24] 0x7FF616B768DE (SkyrimSE.exe+7C68DE) unk_7C6800+DE [25] 0x7FF616B71798 (SkyrimSE.exe+7C1798) unk_7C1690+108 [26] 0x7FF6168AD3FD (SkyrimSE.exe+4FD3FD) unk_4FD310+ED [27] 0x7FF6169D58D2 (SkyrimSE.exe+6258D2) Actor::UpdateCombat_625700+1D2 [28] 0x7FF616B583D2 (SkyrimSE.exe+7A83D2) CombatUpdateJob_7A8390+42 [29] 0x7FF616FE2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1 [30] 0x7FF616FE4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [31] 0x7FF616FBD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [32] 0x7FF9262C7344 (KERNEL32.DLL+17344) [33] 0x7FF92767CC91 (ntdll.dll+4CC91) } Registers { AX: 0x0 (NULL) BX: 0xAA932FF600 (void*) CX: 0xC54B1DE945262BF5 (i64):[-4230254537259734027] (f32):[2658.747] DX: 0x0 (NULL) SI: 0x1D63F364C20 (hkScaledMoppBvTreeShape**) DI: 0x0 (NULL) BP: 0x7FF6193DD600 (SkyrimSE.exe+302D600) (hkpCollidableCollidableFilter*) -> bhkCollisionFilter SP: 0xAA932FF0E8 (void*) IP: 0x7FF617153D40 (SkyrimSE.exe+DA3D40) (void*) R8: 0x2 (u8):[2] R9: 0x0 (NULL) R10: 0x0 (NULL) R11: 0x7FF6193DD5F0 (SkyrimSE.exe+302D5F0) (bhkCollisionFilter*) R12: 0x0 (NULL) R13: 0xAA932FF4E0 (hkpWorldLinearCaster*) R14: 0x1D60077F0CC (void*) ...
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