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Commercial_Aside_149

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  1. It worked! I removed Dyndolod completely, downloaded a new copy from Nexus and also got the DLL file from the link you provided above. The point I noted is that I had to have both new install of Dyndolod and also the DLL copy from the link above. My old Dyndolod folder with the new DLL or the DLL from Nexus and Fresh Dyndolod did not work. Another point to note is best not to have Mists of Tamriel, while it is not a direct conflict, the embers XD flames, sparks, smoke etc. do not render I thank you so much for your help and sorry for the troubles
  2. Hello Sheson, I renamed the original Dyndolod DLL from DynDOLOD DLL NG mod to Dyndolod.OLD and then downloaded and copied the one you suggested as above. Only the DLL change, did not download the main Dyndolod. I still have the issue. I stripped down to very basic mods enabled and checked in Bleakwind basin and still have the issue: First time when I reach Bleakwind Basin: Saved at the location and reloaded: If needed, I attach you new log files https://ufile.io/f/xawuh Thank you
  3. Sorry for the confusion. 1. What mod is the GiantCampfire01BurningNoLand.nif from shown in the screenshot or logs? From your answer I take it was from another mod before you tried EVE - Giant Campfires Cast Shadows - ENB Light. A: Its from Embers XD. I confirmed that Embers XD is overwriting other mods 2. If only the stones are shown after reload, they have the same reference and base record form IDs as when the fire, logs and stones show? A: Yes, as I see in below pics: In both cases the Base ID is 0003E225 and Ref. ID is 5A0014ED
  4. Sorry about that. I have the DyndoLOD SSE Log as attached, the Debug is 400+MB, so have to upload. in the link https://ufile.io/f/84a56 I do see all the files attached though. Let me try again this time just with the debug log https://ufile.io/bm3exc5e Please try this one for the debug log. Let me know please, thank you DynDOLOD_SSE_log.txt As I see, there are a number of mods that change the "GiantCampfire01BurningNoLand.nif" overwriting each other. I just tried with "EVE - Giant Campfires Cast Shadows - ENB Light" at the end of the LO, overwriting everyone else, I still have the same issue. Let me check what the rocks are from and try with FAR LoD too later, will keep you posted, thanks again
  5. Thank you. Checking the helpful link you provided, I tried without Mists of Tamriel. Here are steps I followed: Disabled Dyndolod, in game waited for message and went into Bannered Mare Waited sometime and made a save, QTD Removed Dyndolod, texgen, SSELoDGen. Reloaded the game, waited for sometime, checked that Dyndolod is no longer showing in the MCM and then made a save Disabled all of Mists of Tamriel features, made a new save, QTD. Removed Mists of Tam., loaded the game, waited sometime and when Mists of Tam does not show in MCM, made a save, QTD. Ran XLodGen, followed by TexGen, then Dyndolod, enabled all and reloaded the game. Waited sometime and went out and the Giant fire is there, flames and all. Saved and reloaded and the entire things is gone again, no logs, no flames, nothing. iMaxDesired is already 10000 on my config. Tried a brand new game, with dyndolod enabled (no mists of tam.): Fire visible, save and reload, it disappears again The log files sizes are large, hence sharing through the link below: https://ufile.io/f/84a56 Issue is only with Giant fires, could it be something to do with Embers XD? Thank you in advance for the help
  6. Hi, I have this issue with Giant Campfires only, was not sure if it was embers XD, but without Dyndolod enabled, everything works fine, the campfire, flames and all. Without Dyndolod enabled, the campfires are fine. With Dyndolod however, you get only the Logs, no flames or particles At this point, if I save and reload the save, the entire campfire is gone:
  7. Thank you for your suggestions, it worked! the settings show up and LoDs are back again Btw, if you are aware of any suggestions on INI settings that can/should be used for parallax settings, please do let me know. Thanks again for the awesome help and support
  8. Thank you! I have the below settings, with some of the parameters completely missing and yes, the LoD distances are all set to 0. https://ibb.co/cksf4Xj I manually increased the distances to random numbers similar to the values in the Help page and the LoDs are back, with a performance hit (which I suspect is because of my randomly selecting high values). But I have not had this issue before, is there something that I am likely doing wrong? because of which the LoD distances in settings are set to 0 from start? Thanks again
  9. Hello Sheson, I generate Grass cache, SSELoDGen, TextGen and Dyndolod, but I seem to get no LoDs at all in the game but DynDoLoD MCM says that it is successfully initialized. I see it is as below, brand new game btw https://ibb.co/9r5KXg0 Tried with just the base game, the image is similar, confirming that there is nothing being contributed by Dyndolod. I am using the 1.5.97 version of SE, downloaded the Resources, downloaded Dyndolod brand new and also the DLL NG for SE 1.5.97, still the same results. Logs: https://ufile.io/xh1nywgv Please let me know if you require any other information and thank you in advance for your help with this
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