My framerate has suddenly nosedived after a recent re-generation. Went from getting a good 50-90 fps to a consistent .7 fps, not even exagerating. I'm finding that DynDOLOD is generating all Grass LODs as it should, but the game is rendering every single Grass LOD in the entire game all at once, causing the frame rate to start at about 50 when first loaded, then quickly tank to an unreasonably low amount as LODs continue loading.
This link is a screenshot using TFC to show grass loaded all the way at Markarth (my character was just outside the Whiterun gates). The screenshot was taken with a LOD generated with DynDOLOD 3.0 Alpha 159. But updating to DynDOLOD 3.0 Alpha 170 (current version) produced the same result. All LODs were created correctly (troubleshooting through the Grass LOD DynDOLOD page) with no errors and I used density setting 40 in Mode 1 because I'm using a pre-warmed Vedogolt Grass Cache from the Nexus on current patch AE.
I was hoping that it was some weird setting I changed in DynDOLOD for grass to render this far, but it doesn't seem to be the case. When I updated to Alpha 170, I deleted all DynDOLOD files except for the empty TexGen and DynDOLOD Output folders.
This is my Drive folder with my plugins.txt as well as a LazyListExporter file.