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Zack

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  1. Edit: I managed to get it working. Due to Elysium using a "Game Root" folder, I copied SSEEdit and its related files into that directory, updated the path to it in MO2 and ran it. It can now successfully detect my mods. Not the best solution, but it works. Hope this helps anyone else in the same boat.
  2. I've tried everything I can find on Google, but no matter what, SSEEdit will only display the default skyrim files, and shows none of my mods. I'm using the Elysium Remastered mod list from Wabbajack. My mods are activated when I launch the game, so I'm sure the VFS is working correctly. I'd greatly appreciate any assistance here, as I've been trying to get this working for the last 2 days now with no success. USVFS Log
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