Hi Sheson - I messaged over the weekend, I was the guy who had DynDOLOD running for 17 hours and output at 424 GB. I said I would come back and tell you how it went - in the end, I couldnt get it to run as 7Zip was taking an hour just to zip the damn thing. I re-ran everything from scratch, using more sensible settings for Grass LOD, and now my uncompressed DynDOLOD output folder is only 296GB
The game runs buttery smooth, and the grass LOD looks great. However, I have one issue - the Map just shows Terrain, there are no objects - see this example. That would be Whiterun, which should be next to the river, but clearly it isnt there. The game is fine otherwise.
I know I should upload the log and the debug log - thing is, I did another run of Execute Lodgon on a worldspace, so the log for the main run is overwritten. Any ideas, or should I just redo from scratch? Attaching the log.txt anyways in case it is any help.
DynDOLOD_SSE_log.txt