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ck1007197714

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  1. This is one of the screenshots. I used sseedit to check and found that DynDOLOD.esp references DynDOLOD.esm, but after checking the ID of DynDOLOD.esm, there are no references. Sorry, even though I pasted a direct link to the image, it still resulted in a screenshot. This error is only visible from specific camera angles; some are directly visible, and it occurs all over the world. I checked the NIF file, and it only exists in DynDOLOD_Output, and it's not overwritten by any resources.
  2. The last record overwritten by 0x00059D42 is Orc Exiles - The Cracked Tusk Keep. I installed this series of AIO mods, along with 4 other standalone mods.
  3. The issue has been successfully resolved. Some ESPs that were originally large-scale missions have been ESM-ified. Now, with all mods enabled, players can enter the game and fast travel normally.Thank you for your help.
  4. Found the reason, Found 51034 temporary and 63822 persistent (114856 total) loaded references in [F9] DynDOLOD.esp. Found 935164 temporary and 212937 persistent loaded references, for a grand total of 1148101 loaded references. Should the upper limit be 1,048,576?
  5. To be precise, I deleted the DynDOLOD data for Lux Orbis and Lux - Via from the following cell: 00000074 Cell <Persistent Worldspace Cell> Because through elimination, I found that out of 4000+ addons, 2000+ worked fine with DynDOLOD enabled, while the others crashed. This suggests it's not an issue with the addons themselves, but rather a problem with the sheer number of addons; some data might be exceeding its limit. Additionally, I tested Lux Orbis and Lux - Via separately. LUX+DynDOLOD worked fine and allowed me to enter the game. It seems the LUX series might be conflicting with my addons, but I haven't found the cause.
  6. Resolved. Removing Lux Orbis and Lux - Via from Skyrim's dynamic LODs allowed me to successfully enter the game, and in-game dynamic objects are now working correctly (Lux is the latest version).
  7. The problem was identified as LUX.esp through a process of elimination. If LUX is not enabled during the DynDOLOD generation process, and is subsequently disabled, all plugins can be enabled upon entering the save file.
  8. Using a process of elimination in the MO2 sorting list on the right, it was found that enabling DynDOLOD, LUX.esp, and Immersive Citizens - AI Overhaul causes this error. Disabling DynDOLOD resolves the issue, or disabling Immersive Citizens - AI Overhaul while keeping DynDOLOD and LUX.esp allows the game to proceed.
  9. I checked the equipment with the code 0x000D9394, and it only had modification records for skyrim.esm. I'm not sure why the logs mentioned this.
  10. Sorry, the upload failed earlier. I've now used Mediafire, which you recommended, to upload the entire LOG folder.
  11. ..\ DynDOLOD \bugreport.txt - 如果存在 ..\ DynDOLOD \Logs\[ DynDOLOD |TexGen]_[GAME MODE]_log.txt - 将大型日志文件截断为最后一个有效会话的完整内容,从 [ DynDOLOD |TexGen] 行开始……开始会话 ..\ DynDOLOD \Logs\[ DynDOLOD |TexGen]_[游戏模式]_Debug_log.txt 我找不到本教程中提到的路径;我只在DynDOLOD \Logs 中找到了一些日志。 这是使用最新版本的崩溃日志记录器。根据日志,错误信息为: [RSP+C8 ] 0x29C766080 (TESWorldSpace*) 文件:"Occlusion.esp" 以下错误出现在 Lux - Embers XD patch.esp 文件中。我已经将日志中的 SkyrimSoulsRE.dll 和 BetterThirdPersonSelection.dll 更新到最新版本,并确认它们与 1.5.9.7 版本兼容。通过排除法测试,删除 LUX.esp 中的单元格或删除DynDOLOD中的城市世界后,游戏即可正常启动。 https://www.mediafire.com/file/bnowut67envi42w/Logs.rar/file LOG crash-2025-11-18-04-56-52.log LODGen_SSE_Tamriel_log.txt
  12. Help! When DynDOLOD.esp is enabled, a crash occurs during the loading of a new save file in the main menu. I tried disabling the plugins mentioned in the logs, but I still got the exact same error. Below is the original crash log: https://mclo.gs/b9oOV4v
  13. 生成后使用版本 180 加载游戏保存文件 CTD Crash_2024_9_4_5-42-10.txt
  14. All prerequisites and the three main DynDOLOD plugins are enabled. Except that mcm is not displayed, everything else is normal. I searched the web and forums for mcm issues but still no solution. Ignore it if it has no impact on the game.
  15. DynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0 DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Default Trampoline => 0B / 28B (00.00%) Trampoline initialized. Default Trampoline => 14B / 28B (50.00%) Default Trampoline => 28B / 28B (100.00%) DynDOLOD Patch installed. DynDOLOD Cell Events installed. DynDOLOD Menu Events installed. DynDOLOD Player Events installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt can not get version from dyndolod.esm dyndolod.esm not found dyndolod.esp not found I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal. https://ufile.io/hvtychaq
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