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jeda21

Citizen
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  • Nexus Mods
    jedaplays

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  • Preferred Pronoun
    By Name
  • Location
    IL USA
  • Favorite Mod(s)
    Inigo, Vuoksi, Dovahbit

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  1. I'm spoiled, at my company we have a Scrum agile pre-prod and prod checklist to double check things
  2. Thanks for welcoming feedback peeps, I appreciate it. A link to "how to disable plugins" is not = to "which plugins need to be disabled in this guide"
  3. Final Sorting and Cleaning: if a user follows the step guide, there are a bunch of plugins that shouldn't be ticked, having a list at the bottom to help a user double check they unselected the correct ones could be helpful vs having to scroll up or CTRL+F XP32: needs to state we use meshes, it doesn't say anything now, except to post any issues in the forum WACCF: Under Step Patches section, it says The "Step Patch - WACCF.esp" plugin is a component of the CR patch files and is maintained separately for more advanced guide followers that don't want to use WACCF (which is NOT officially supported.)
  4. These are items I noticed and things which could make it helpful for a noob user: Skyrim SE 2.2.0 https://stepmodifications.org/wiki/SkyrimSE:2.2.0 System Setup Guide continued section Step 2 Tool Configuration BethINI setup Change Bethini with Bethini pie MO2 initialization section Mod installation considerations section - first bullet point is not helpful, instead, write out on each mod what to download and install since most instructions do already, make it consistent Move separators section to earlier in guide - example numbered lists in guide should include numbering based on separators New to modding section - add link to mandate page https://stepmodifications.org/wiki/STEP:Mandate Remove repetitive message: “Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates.” Links to mods should go to description, some go to download button Simple drop lit torches, why? we can already assign a number key to torches so no need for hotkey Make visible hud options available - enemy health bar, time, etc Enb - note to clarify how to brighten/darken interiors/night, etc. tweaks to taste Final sorting and cleaning - list a summary of the plugins that need to be unticked Shorter output mod names, to more easily view from drop down when selecting in executables window Remove since it’s not supported XP32 WACCF Flag/Color code as optional - this would affect copy under “Step 4” section Unequip quiver - only for archer characters Raven Rock Horse Exit - only for riders, no horses on Solstheim Faction mods (e.g., thieves guild) Difficulty mods (fizzle, enemy revolution, smart npc potions, etc.) CACO, CCOR, TCIY third person mods (e.g.,run sprint and jump, stronger swimming animation) as optional, and add options for first person also as optional race specific mods (Masque of Argonian Vile) as optional, and add options for other races also as optional (e.g., Feral - Claw Unarmed Attacks for Beast Races - Vampires - Werewolves; Vampires Fight With Claws SE) Immersive HUD When to generate lod - add acmos Add section when to generate nemesis - like "when to generate lod" section System Setup Guide https://stepmodifications.org/wiki/Guide:System_Setup_Guide add versioning and date to this page/doc list all games that refer to this page Add acmos install instruction section? Misc - guides for: managing different characters player home mods follower mods weather mods different enb setups Parallax races: khajiit, argonian, vampires, werewolves Nemesis Make printable versions of guides Difference between hiding plugin vs unchecking
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