Hey Sheson & community,
FIrst time using DynDOLOD 3.0 on latest AE with NG DLLs I ran into an issue with range check errors.
First off, all plugins identified by LOOT as dirty were cleaned, Treemod is Ulvenvald 3.1 with 3D Hybrid LoDs installed. TexGen ran normally and was installed normally, overwrite all. Among others I have USEEP, Lux, Lux Orbis, Lux Via, Water for ENB, and all their patches installed. Game was stable so far.
Whenever I run DynDOLOD, it stops after a few minutes with an Error: Range check error while processing [some plugin]. Sometimes it's Skyrim.esm, sometimes JK's Skyirm.esp, seemingly everytime it's a different object, marker, navpoint placed in a different cell causing the crash, like this:
Tried a couple of times by now, everytime it's a range check error, every time a different reason. Strange thing is, I checked all plugins for errors with SSEEdit, and these references are not errors.
These are my settings:
I've attached my regular log file to this message. The DynDOLOD_SSE_Debug_log.txt is 37MB big so it's uploaded with the bugreport.txt here: https://ufile.io/rb3c2efh
Any idea or help is appreciated.
DynDOLOD_SSE_log.txt