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StrayHALO_MAN

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Everything posted by StrayHALO_MAN

  1. I became a ElminsterAU patreon for 5 bucks a month and I'll send you $15 on Ko-fi too.
  2. Hey I found the plugin that was set to 1.80 in my load order, thankfully the mod was never loaded into my save or anything so I only needed to change the version to 1.70 to fix it... But thanks to you I finally can play the game after 2 days of blue screens, 2 bios updates, literal rage tears and other compounding issues I had to fix while trying to figure out what was going on all It's been finally fixed thanks to your few words here. I promise right now I'm going to join your Patreon, you're my hero and have a happy new years <3
  3. I do have backported esl support and thank you so much for telling me about dyndolod using the highest version found in the load order that helped alot. I also did read about the logs the first time and uploaded them to mega with a link.
  4. I looked at dyndolod in xedit and the plugin format is 1.8 and that could be causing it to not load on older skyrim versions. Edit: I changed the plugin format to 1.7 in xEdit and the dyndolod plugins finally load... Though I don't trust that everything will be fine lol Would you be able to have Dyndolod support older versions of the game with a setting that changes the plugin generation or is that out of scope?
  5. I was told this is where to go for help. Here are my texgen and dyndolod logs, the issue is with my plugin though. I can load into the game however the plugins are disabled, I think it's the new 1.71 plugin type conflicting with skyrim 1.6.640. https://mega.nz/file/kwZG2Sob#UaVTRv61Udnmw0paFOpNWPSKcY7thSfmERgXB59A79U
  6. Hello, I generated a new dyndolod on v165 and when I try and load my save skyrim says it's missing all of the plugins from dyndolod. My last run was on dyndolod v158 and that worked fine. Please help me, it's new years and I just want to play the game, I've been dealing with blue screens, and failed generations for 2 days now... I just want to play the game.
  7. Thank you for the help, here is my log and updated screenshots: https://mega.nz/file/8kZjVLpI#RXZPI7s0bP139Nv8uZzLKoZQg0DkkUy5J4mCtGTWT6Y I also did disable+enable on the lod to show that it's still the same mesh and not landscape. That large slab of LOD is actually sitting just under the landscape LOD. I don't have any mods messing with Windhelm's geometry so if I could disable the child LOD being generated in the parent world that would be fine with me... Though it I guess that's only a band-aid fix. Looking at this second image, the inn's LOD looks to be backwards, the long slab of LOD being the front area of Ulfric's castle.
  8. Candlehearth Hall is misaligned inside of the city when I am in the parent world space, I don't know how to fix this to where DynDOLOD 3 doesn't generate Windhelm child lod in the exterior. It's also causing major clipping at the main gate... Yes that's part of the same mesh, my Argonian is standing under that just outside the city.
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