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flep

Citizen
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Everything posted by flep

  1. Nice. I wonder if there is a way with this to toggle the "hide/show Suit" option we have inside the Suit inventory section via console/hotkeys. That would be nice, I usually leave that option to hide the suit, but sometimes I want it to be visible, and going into the menu every time is annoying
  2. I just realized these flags start with fZeroGBoost, so they might be only for zero gravity and similar ones exist for other gravities. Also looking at some mods people discover some commands to modify those values: player.forceav BoostPackDrainInitial 160 player.forceav BoostPackDrainSustained 35 player.forceav BoostPackTimeToSustained 0.25 player.forceav BoostPackHoverFuelDrainAV 17.5 player.forceav BoostPackThrustInitial 250 player.forceav BoostPackThrustSustained 60 Those are the default values using setav command, and modifying them changes the jetpack behavior.
  3. That's fine It seems there are plenty of Flags that are just not implemented / doing anything on the game mechanics. For example I saw the new ones you added for [Boostpack] and tested them out, but the only one that does something is bUsePressAndHoldControls=0 to be able to use as Hold instead of multiple taps The rest is just ignored. Probably fFlightCameraFOV:FlightCamera is the same case, it's there, doesn't do anything to the ship.
  4. Did you made some tests with fFlightCameraFOV:FlightCamera setting? I think this setting exist but isn't implemented / doing anything, at least not related to Ships
  5. Ah, I had that value at my Custom INI file but changing it did nothing. So it's a setting that ONLY works from a Preset INI file? That's odd, what about when we use a Custom config on the display section??
  6. Thanks for the reply. I was testing editing the INI on the fly and using refreshini in game to not have to reload everytime. It does adjust things on the land third person values, the ship is not affected by it at all. I tried everything that I could think of looking at the Know settings provided on this topic using the above method, nothing worked. Hopefully someone find something or a MOD can change this, unless is really deep into the mechanics which will be sad. Right now I'm having to change my fov on the fly to have proper ship external camera distance on dogfights... =/
  7. So, I was fiddling with the [Camera] fFPWorldFOV value while in space and I noted that if I increase its value, let's say to 100, while inside the ship the FOV is higher as expected, the ship third person / external camera actually gets CLOSER, with less FOV. And changing fTPWorldFOV (which is supposedly to be the third person / external FOV) doesn't affect the ship whatsoever. I tried MANY camera settings based on the above list and NONE that I found affects the ship third person camera FOV / ZOOM / Distance or unties it from the first person FOV. Any ideas? I'm new to BGS games, is this something similar with past games? Or is it an oversight / lazy implementation from Bethesda to the Ship mechanics, or we just don't know yet how to separate / affect the ship external camera from the first person FOV
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