So, I was fiddling with the [Camera] fFPWorldFOV value while in space and I noted that if I increase its value, let's say to 100, while inside the ship the FOV is higher as expected, the ship third person / external camera actually gets CLOSER, with less FOV.
And changing fTPWorldFOV (which is supposedly to be the third person / external FOV) doesn't affect the ship whatsoever.
I tried MANY camera settings based on the above list and NONE that I found affects the ship third person camera FOV / ZOOM / Distance or unties it from the first person FOV.
Any ideas? I'm new to BGS games, is this something similar with past games?
Or is it an oversight / lazy implementation from Bethesda to the Ship mechanics, or we just don't know yet how to separate / affect the ship external camera from the first person FOV