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Posts
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Everything posted by IskanderStep
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Hi, i am really sorry to bring this topic up again, but the bridge in whiterun is gone again . The ingame datetime: Turdas 1850 0611 4E202 I hope you remember what you did to fix it in the first place and have an idea why the fix was not as complete as we both thought. I assume it had something to do with "seasons" or "simplicity of snow" ? I did'nt do screens etc. as i did that in the first place. If i can help you nonethless, please let me know. With best regards Iskander
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Hi, as you have released two? new Versions i will investigate this matter further after i have done a new generation. It would be a waste of our time to chase ghosts in different/outdated software versions If the matter persists, i will take a look in xedit etc. and will posts the data. Thx
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Sorry, i will try to explain better. It is a bit hard to see in the Screenshot, because the console is in front, but a bit up from the consoles black background you can see there is a Gap between the "ground" the player is standing on and the ground that i marked in the shot. It is a "double" ground, one that is beneath the rocks and one that is at the upper end of the rock. Thx for your time
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Hi, i stumbled upon a little discrepancy between one of Ryn's extensions and Dyndolod. Is this something on your side / Ryn's / or mine ? The Dyndolod Files were created with the Testversion you provided me with. Ryn's White River Watch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Thx for your Time if you need somethings for claryfication, just let me know
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Sure, i will THX
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Hi, i downloaded the testversion, made a clean save, generated the whole bunch etc. Whatever you did, it works ! The bridge is there and the ...Glow.Lod.. is gone. Thx ! If you need further information etc. just let me know. Iskander
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Hi, glad you found something. In game shows me "Turdas 0925 4E 201" -> how that relates to seasons, i dont know.. I think it is Autumn https://ufile.io/xytz5a9z LODGen seasons.zip Thx for your help
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Sorry, was a broken version. https://ufile.io/bewfu5mp I looked into it, and i think it is probably related to seasons or the large ref bug fix, but i am a bit lost
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ok, sorry, i deleted everything except Whiterun stuff, because the Zip seemed a bit to big to upload. I have the whole Log though Logs (2).zip Thx for the assistance, this is really appreciated Iskander
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Ok, next try I can not get LOD, the Palace is always Glow...Lod or something else. The Models are somehow mixed in each other. I redid the generation Process ( Texgen and Dyndolod) and the Bridge is missing (at least i can reproduce the issue). The Palace is mixed like before. I tried tll etc. but to no avail, tll does nothing to the Palace. I looked up the Refs in xedit, but found nothing earhshaking, looks pretty normal for me. I did some new Screens, hope they are better suited and packed the logs inside a zip. DynDOLOD_SSE_Object_Report (2).zip TexGen_SSE_Debug_log (2).zip Logs.zip Sorry for the bother , i hope this covers it. If i pester you to much, please let me know, also if i can provide further information. Thank you very much Iskander
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-> Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. did it now , sorry i did my first post during a coding session with limited time -> Make screenshots in broad daylight as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. ok -> Explain in a sentence what the "slight problem" with the palace is. The 1st screenshot has a glow model marked and not the palace. It is unclear what the worldspace is. That is the Problem, the Palace is a little bit inside of it , i simply do not understand why, it looks a bit odd and i can move through and inside is the original model of the palace -> What do you mean by new save? A new game? The clean save procedure can only be applied to an existing save that had old DynDOLOD output. yes, sorry i meant a new Game -> The 2nd screenshot shows that no plugins affects the marked bridge reference. You should double check with xEdit that no plugin overwrites the reference. ok, will do Thank you very much for your assistance
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Hi, i have a puzzle to solve and hope to get some insights. Skyrim Latest Version (1.6640). Open Cities (yes) Jks' Skyrim AIO and a bunch of other Mods ( > 1000) I used the latest Dyndolod Version on an new Save and the "Palace" in Whiterun has a slight Problem. Maybe you can set me up on the right track. I tried the update Procedure with the clean save and something happened. The Palace looks as before but the Bridge to the palace is gone . I can bring the Bridge back with prid though, but it is disabled after generation ? Do you have an idea, why this is occuring ? If you need any further information, please let me know. Thanks for your time, i really appreciate your efforts.