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Meridiano

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Everything posted by Meridiano

  1. Thank you again. Time to play with values!
  2. 1. Cool, thank you a lot. 2. Will try that. 3. Yes, it seems all my objects with landscape/snow01.dds are very bright. Too few of them, didn't notice, sorry for confusing. I know my snow textures are bright so I reduce snow LOD material color to 160;160;160 to match xLODGen output. This doesn't affect the real snow of course, this is expected, this is why my objects with snow01.dds are so bright. If I increase my snow LOD material color they match (and give me all objects blinding, huh). A question then, maybe I can tell TexGen "you know, my snow is bright, apply 0.X mult to its brightness please" somehow?
  3. 1. Windhelm issue No 1 - left part of the city has partially missing floor and I can see terrain textures. Not very noticable because both are snowy but still. image 2. Windhelm issue No 2 - main bridge file windhelmbridge_lod_2.nif uses wrong texture from WindhelmLOD.dds, it should be related to whstoneflat2 but it's whroughground and the bridge looks wrong. image 1 - correct windhelmbridge_lod.nif image 2 - incorrect windhelmbridge_lod_2.nif image 3 - whstoneflat2 is missing from atlas, whroughground is used 3. One particular glacier has too bright snow on map. Its mesh files are GlacierRubbleTrim02_lod_[0 1 2].nif but I'm not sure what makes it so blinding. image 1 - map view image 2 - close view I hope you can help me to fix these cases. All logs files here.
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