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NukeOhio

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  1. I've spent days trying to get HD LOD's to work using DYNDOLOD 3, please help. My load order is clean and in order according to loot, SSELODGen creates terrain files just fine, and TEXGEN has no errors when I run it. When I open the DYNDOLOD 3 launcher I get three warnings about Worldspace Transition Tweaks: <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). Worldspace Transition Tweaks - Skyrim To Solstheim.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> <Warning: Worldspace bounds SW [-106,-131] to NE [128,128] larger than 257 cells (259). WTT - Skyrim-Solstheim + Paper Map - Worldsettings.esp DLC2SolstheimWorld "Solstheim" [WRLD:04000800]> When I try to generate tree and object LOD with DYNDOLOD I get two warnings about large references in Realistic Water Two and a Paper World Map: <Warning: Large references found in non master plugin RealisticWaterTwo.esp Tamriel "Skyrim" [WRLD:0000003C]> [00:00] <Warning: Large references found in no master plugin Paper World Map.esp Tamriel "Skyrim" [WRLD:0000003C]> When I run DYNDOLOD for trees objects and occlusion I get a myriad of errors and warnings about files not being found and about large references being overwritten. I've spent days rummaging through year old forums trying to find some useful information as to what to do. DxDiag.txt
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