I have a customised Wabbajack modlist (Nordic Souls), and created a downgraded MO2 profile for grass cache generation (v1.5.97), following this guide to the point (because i didn't know STEP has one as well):
https://github.com/The-Animonculory/Modding-Resources/blob/main/Grass Lods.md
My problem is that Grass Precache never finishes 100%. It says so, but it's never complete, and the PrecacheGrass.txt remains in the ROOT folder.
Now, i could try to fix the underlying issue, if you guys provide some helping hand to a non-hardcore-modder. But i found a workaround that fixes the result (Grass Cache) more or less, and faster. There's a pre-generated Grass Cache for my exact grass combo available on Nexus - there was only 24 CGID files missing from my own cache (at least for Main+DLC). I have two questions:
1) Are these CGID files absolute references? Meaning that if i generate Tamrielx0004y-015.cgid, is it swappable for someone else's Tamrielx0004y-015.cgid, provided the person has roughly the same world mods as me?
2) How safe would it be to do that workaround? It basically completes my missing Tamriel world CGIDs. And we're talking about LOD here, some clipping will probably be unnoticeable. Or what am i missing here?