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kaska

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Everything posted by kaska

  1. This script fixed all my problems,everything looks as it should be Thank you, thank you, thank you very much for your help and patience
  2. Thank you . I hope I installed it correctly in mo2 so the farmhouses look good and i thought everything was ok, but i saw that now the windows appeared :O please look
  3. Do I need to install these both?? Sorry for the stupid question but I want to make sure I'm doing it right
  4. Ok, when Im deactive dynyndolod in mcm then everything was back to normal , but when I activated the dyndolod again in mcm farmhouses it came back I go to riverwood and came back to helgen but the problem with farmhouses still exists in whiterun I took pictures when dyndolod is deactivated and when dyndolods is activated I see no difference :O
  5. Thank you very much for the explanation from what I can see no other plugins overwrite 0008C16E and 000AD3AE
  6. Yes can you tell me step by step how to check it in xedit?Very please, I've never done it before here's the my debug log - https://mega.nz/file/MBRjxJYC#bnIYLCCPIdC2wnZmW2IkklNfoN40y0Z14E0VpqaZ1s0
  7. Hello. I have a problem in helgen with farmhouse. When I start a new game the destroyed farmhouses are replaced with normal farmhouses . this problem occurs after generating dynDOLOD when I uncheck DynDOLOD Output in mo2 farmhouse is as it should be Very please can you tell me how I can fix this problem? DynDOLOD_SSE_log.txt TexGen_SSE_log.txt
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