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Thorg

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  1. Thank you so much ! It works for me too !
  2. for your information, same kind of crash with build 128. Nom de l’application défaillante TexGenx64.exe, version : 3.0.0.128, horodatage : 0x646a6e33 Nom du module défaillant : nvoglv64.dll, version : 31.0.15.3179, horodatage : 0x64480cf6 Code d’exception : 0xc0000005 Décalage d’erreur : 0x00000000015441ca ID du processus défaillant : 0xb74 Heure de début de l’application défaillante : 0x01d991516faea18c Chemin d’accès de l’application défaillante : E:\SkyrimAE\progs\DynDOLOD3\TexGenx64.exe Chemin d’accès du module défaillant: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e34a87a86b660c23\nvoglv64.dll ID de rapport : 37adcc0d-fd11-4fbf-9230-c4f1fc642df1 Nvidia driver version: 531.79 (updated 2 weeks ago).
  3. Hi All, Just seen the discussion about the crash topic. and i face the same when using texgen (no log file stored in dyndolod3/logs) but a system event (application) with the following informations: - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2023-05-28T09:19:06.1638733Z" /> <EventRecordID>73092</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>DEATHSTAR-WIN</Computer> <Security /> </System> - <EventData> <Data>TexGenx64.exe</Data> <Data>3.0.0.123</Data> <Data>644a3f31</Data> <Data>nvoglv64.dll</Data> <Data>31.0.15.3179</Data> <Data>64480cf6</Data> <Data>c0000005</Data> <Data>00000000015441ca</Data> <Data>31c8</Data> <Data>01d991434aca6f3b</Data> <Data>E:\SkyrimAE\progs\DynDOLOD3\TexGenx64.exe</Data> <Data>C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e34a87a86b660c23\nvoglv64.dll</Data> <Data>936cb8e8-72dd-455f-ac78-43f3d49c76f6</Data> <Data /> <Data /> </EventData> </Event> In practice, my PC has 32 Gbytes RAM and an nvidia geforce 1050 TI (4 Gb) . Parameters: [TexGen] Notice=0 RenderThreads=2 CreateMod=0 MaxTextureSize=16384 ForceComplexGrass=1 TreeNormalMaps=0 BillboardDiscardRatio=0.01 BillboardMinWidthMulitplier=4 BillboardMinHeightMulitplier=4 MinTreeModelVolume=512 MinGrassModelVolume=64 MinTreeModelHeight=256 MinGrassModelHeight=32 TreeModelHeightMultiplier=1.7 GrassModelHeightMultiplier=1.0 RenderModelHeightMultiplier=1.85 UseMipmaps=1 BleedToTransparent=1 MaxMultiSamples=16 TreeMSAlphaThreshold=96 GrassMSAlphaThreshold=112 ObjectMSAlphaThreshold=96 AlphaCoverage=0 ACAlphaThreshold=255 TreeMaxSuperSamples=0 GrassMaxSuperSamples=0 ObjectMaxSuperSamples=0 SSAlphaThreshold=128 SSRenderAlpha=0 SSBlendAlpha=0 I face the same issue with renderThreads=1 And same issue with the latest version of dyndolod Hope this could help you !
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