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Phoenix11037

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Everything posted by Phoenix11037

  1. Before posting my Query on the DynDOLOD Forum, I updated everything DynDOLOD related once more to not make a fool of myself. Seems that https://www.nexusmods.com/skyrimspecialedition/mods/52897 being out of date was the issue. Generated everything again to be safe, seems to run fine now. Thx for the help.
  2. Thx for the replies. It seems to be an issue with DynDOLOD, deactivating it does remove the bright lights. Maybe they are usually only meant to be seen from far away? I do not have much expirience with DynDOLOD, how would I go about fixing such a problem? Everything else worked perfectly so far, and that save has seen a lot of play.
  3. Greetings. Just arrived in Raven Rock for the first time after doing the step guide, and the lightning around the fire bowl lantern stands are way to intense. Anyone got an idea where to start trying to fix this issue? It only seems to happen outside, similar props on the inside work fine.
  4. Sorry for the repeated questions, I hope it doesn't count as spam and that this will be the last issue for a while. I have a very specific issue, tried to resolve it for a long while, but none of the potential fixes I found or tried worked. The sound that plays when blocking an animal attack /specifically a wolf) with a shield is missing. Blocking with a weapon or blocking humanoid enemies works fine, but the shield block thump against animals does not. I tried deinstalling all audio mods, all related patches, everything that could somehow relate to combat, blocking, and sounds - it is still missing. I tried a new game, same issue. I tried mods that add loud shield block noises to confirm the sound isn't actualy very quiet or silent - nothin'. At this point I think it's a weird vanilla bug, not actually correlated with this guide. I was wondering if anyone has heard of a fix or could at least try getting attacked by a wolf to see if that freaking sound even exists?
  5. A.k.a. the stong artificial blur on surrounding terrain when standing close to a tree for example. Already unticked the Beth Ini Box, but it doesn't seem to be the culprit. Can I just delete the ENB depthoffield files?
  6. Thanks for the quick replies!
  7. Thx for your pointers - they set my brain right and I figured it out - I replaced CWaS with the Update instead of Merging it, therefore deleting it and creating another Mod that depended on the now missing main CWaS esp in addition to the Step Weather and Lightning Patch and the CWaS MCM Mod (Thus the three errors). It be fixed now, and LOOT is happy.
  8. Scratch Question one, those are obviously the temporary LOD Gen Textures.
  9. Greetings. Got 3 short question, any help would be much appreciated. 1. Currently Benchmarking ("Performance Tuning"), and upon checking the rift, I ran into what seems to be some Texture Error, picture attached. Would anyone know what I am missing/did wrong? 2. Loot mentions that "Cathedral Weathers is missing" for 3 related mods, one of which being the CR Patch. The main mod itself is not part of the modlist. Am I missing something/is it missing/intended? 3. I know that deviations from the guide are not supported and I get why. But I've seen some friendly guides regarding removing certain mods from the CR Patch with xEdit, and a guide to removing master dependencies. My questions are: Is there a similar guide for Vokrii/If I remove Vokrii as a master as described (+all other patches that deal with it), can I safely disable/remove it? Thx for making the guide and your time.
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