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FinalCraneFall

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  1. https://www.mediafire.com/file/3dz1lc6bqta4kqw/DynDOLOD_SSE_Debug_log.7z/file The debug log is above. For grass LOD, Default, WIN, and AUT are selected, but only winter grass LOD was generated. "Does the grass LOD for the other seasons-default look similar to the grass LOD of the winter season?" Yes. This is what happened. This is the screenshot
  2. DynDOLOD_SSE_log.txtOnly winter grass LOD is generated, and always switch to winter's grass LOD. How should I upload my debug log which is larger than 4MB?
  3. Do I need to duplicate my .sum.CGID into .CGID to be able to generate default?
  4. I generated grass cache for 4 seasons and renamed the cache properly. However, there are only Default, Autumn, and Winter available on DynDOLOD. How can I generate Spring and Summer's grass LOD? Do I need to make swap forms for them?
  5. DynDOLOD_SSE_log.txtThis is the log. Not only the FormID being called out doesn't even exist, it is calling out ANY plugin that's taking FE09F slot to be incompatible with the SREX something, no matter what it is, tested several times.
  6. I deactivate in interior, save, load, save, update, then load the last save, but DynDOLOD does not activate when I go to exterior, even after hours.
  7. It is a big bridge with only clutters on it. The clutters can be selected but are not related to the bridge's body. Yes I have xLOD. https://ufile.io/diit2e03
  8. The problem is I can't find the form ID and .nif because I cannot select it with console. I have More Informative. This is Object Report: https://ufile.io/manz9glx
  9. The problem is the bridge's body including the poles. The LOD on the map is accurate that is missing. The whole bridge cannot be shown, thus that is the best screenshot of the whole model, although I forgot to use TCF. The 2 bridges' bodies cannot be selected by console, while the clutters over them like snow and other stuffs can. If I could select them it would be way easier because I would already track down to .nif. This is the Debug_Log: https://ufile.io/4nbych31 What I mean they are wrong is you can see the log problem you mentioned was not the either of the bridge. I defined some weird LOD causing that line of error.
  10. Root block is BSTriShape in meshes\cotn\landscape\bridges\lod\cotn_wood_small_01_noroof_end_lod.nif Northern Roads.esp COTN_BridgeWoodSmallEnd01 [STAT:6D07A148] This is in DynDOLOD_Summary_RootBlock. I misunderstood. These 2 are the bugged bridges. They cannot be selected by console like landscape. The warning in the log was wrong, it was causing by me trying to fix in a weird way, which doesn't work anyway. This is the SSE_log. The Debug_log is too big to be posted. https://discord.com/channels/471930020454072348/483468767829950464/1135623693624688783
  11. Both bridges' model cannot be selected by console like I said. They behave exactly like landscape.LODGen_SSE_Tamriel_log.txt This is the log. LODGen_SSE_Tamriel_log.txt
  12. The similarity is those parts that are not working are also not able to selected by console in game. This is why I assume this might be an xLOD problem if they are actually in landscape form. Parts of these 2 bridges don't work for DynDOLOD. Those parts also cannot be selected by console.
  13. What should I do with Northern Roads bridges? I assume this is not the correct setting. What should I do? And how can I save my current rules? I want to make a backup.
  14. Which file is my current rules? I want to save it.
  15. Texgen does not need DynDOLOD Resource right?
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