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trancybrat

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Everything posted by trancybrat

  1. https://imgur.com/a/N5N6Ckf this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures.
  2. the issue is pretty clearly visible here, regardless of weather. Distant mountain meshes are missing, but only in specific areas: you can see clearly the difference between the appearance of the Throat of the World and the ridgeline with the trees. I'll post the other screenshot with the console info in a moment.
  3. It was not a vague statement, but alright, here: As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. Here's the object report file https://ufile.io/y7qn45u6 Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything.
  4. Not sure what a screenshot would've done. I explained what was missing specifically. I did the .ini suggestion. No dice. I've just opted to removing the offending article from my mod list. Causing too much trouble for me.
  5. I tested without Seasons. The mountain meshes are still missing/invisible.
  6. In what INI? the Seasons of Skyrim INI? How would that affect the mountain meshes? I'm talking about the statics. I'm not missing the entire LOD, only pieces of it. The mountain statics specifically.
  7. hello, for some reason whilst using ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On, my most recent LOD generation with DynDOLOD has resulted in every distant mountain mesh being invisible. it's something to do with the aforementioned mod as I did not change my load order other than that, which is unfortunate as installing said mod was the only reason I chose to re-run DynDOLOD/TexGen at all. logs are here: https://ufile.io/f/qxq1l (I skimmed them myself and couldn't see anything obvious but I am not the most knowledgeable when it comes to these specific logs)
  8. Not sure if this is the right place for this but I can't seem to get DynDOLOD/occlusion.esp to keep the changed records from Unique Region Names SE. This results in kind of an inconsistent experience with that mod. (i,e some savegames/doors show the improper name, or just 'Skyrim' when it should say something else) I've downloaded any other available patches for that mod so I'm reasonably sure this is one of the only major things left that could be affecting it, but not 100%, but just thought I'd ask anyway.
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