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Posts
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Everything posted by star_death69
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You're welcome!
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Yes, it ran through without problems 👍 Logs.7z
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Went through without an exception, MaxTextureIndex=4 RenderThreads=2 Logs_20230222_1520.7z
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I've also done one run with MaxTextureIndex=3 RenderThreads=3 which finished successfully: Logs_20230222_0909.7z
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There you go, with MaxTextureIndex=4, which threw the exception Logs_20230222_0854.7z
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Will do, but tomorrow
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It threw an exception with MaxTextureIndex=10Logs_MTI_10.7z It went through clean with MaxTextureIndex=2 Logs_MTI_2.7z
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It worked 🥳🥳🥳🥳 Here are the logs if you careLogs_20230221_1450.7z Thank you very very much!
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That is true, they seem to be under a different path. These are the logs if I disable all for mods: Logs_20230221_1318.7z If I preview the seruinswindowslod.nif, they look like that: On the first glance they do not look wrong to me.
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I've disable the Last tow mods (with the circlets) and reran TexGen here are the logs: Logs_20230221_1306.7z
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The ShinyBright_e.dds seems to be in the mods Quality CubeMaps - HD Cube Maps Optimized, HD CubeMap Collection, KDCirclets Redone by zzjay and Detailed NPCs - KD Circlets Redone for NPCs (SPID), in that order. So the last one that overrides them in MO2 is Detailed NPCs - KD Circlets Redone for NPCs (SPID).
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@sheson I've also now did another run and made sure that GPU overclocking settings were on default values, but I guess they already were before that. Logs: Logs_20230221_1245.7z
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Good Morning! So what I did do yesterday: I disabled A-XMP on my Bios. All other overclock settings were on Auto. I reran Texgen with the same old result. For fun I also tried to work with 6 render threads which threw an exception almost immediately after entering the "Create Textures" step.
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Same again: Logs_18_30.7z Do you have any suggestions on how to do that?
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I have never used NifSkope, but it seems to open fine, no pop ups or anything. regarding my CPU: I don't know. I had tried some overclocking software in the far past, but removed everything as the topic got too complicated. I don't know if there are still some tweaks left, but if, then they should not be aggressive. I'm pretty sure I have XMP enabled in BIOS though.
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Same as before, this time with bug report Logs_17_20.7z
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Will do! Btw, should I reenable the two render threads or stay with the single one for now?
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Thanks! This time it seemed to throw the same exception, but with another file. Also. no debug report was created. Logs_16_54.7z
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Same story: Logs_15_49.7z
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TexGen again exited with an exception Logs.7zI
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Alright, I did another run with the TestVersion. It seems to struggle with the mrkbuildingslod02 file. As far as I can tell, that one originates from the DynDOLOD Resources SE, but I also have the HD LODs Textures SE mod active that overrides it. However, disabling that mod in MO2 and rerunning TexGenx64 did not yield a different result. Nevertheless I've attached the logs for both versions, just in case. withHDLods.7zwithoutHDLods.7z
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Hi there! My TexGen seems to have an issue, I get an OpenGL: invalid operation exception. I'm on the latest DynDOLOD, Ressources, and Nvidia Driver. bugreport.txtTexGen_SSE_log.txtTexGen_SSE_Debug_log.7z