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star_death69

Citizen
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Everything posted by star_death69

  1. You're welcome!
  2. Yes, it ran through without problems 👍 Logs.7z
  3. Went through without an exception, MaxTextureIndex=4 RenderThreads=2 Logs_20230222_1520.7z
  4. I've also done one run with MaxTextureIndex=3 RenderThreads=3 which finished successfully: Logs_20230222_0909.7z
  5. There you go, with MaxTextureIndex=4, which threw the exception Logs_20230222_0854.7z
  6. Will do, but tomorrow
  7. It threw an exception with MaxTextureIndex=10Logs_MTI_10.7z It went through clean with MaxTextureIndex=2 Logs_MTI_2.7z
  8. It worked 🥳🥳🥳🥳 Here are the logs if you careLogs_20230221_1450.7z Thank you very very much!
  9. That is true, they seem to be under a different path. These are the logs if I disable all for mods: Logs_20230221_1318.7z If I preview the seruinswindowslod.nif, they look like that: On the first glance they do not look wrong to me.
  10. I've disable the Last tow mods (with the circlets) and reran TexGen here are the logs: Logs_20230221_1306.7z
  11. The ShinyBright_e.dds seems to be in the mods Quality CubeMaps - HD Cube Maps Optimized, HD CubeMap Collection, KDCirclets Redone by zzjay and Detailed NPCs - KD Circlets Redone for NPCs (SPID), in that order. So the last one that overrides them in MO2 is Detailed NPCs - KD Circlets Redone for NPCs (SPID).
  12. @sheson I've also now did another run and made sure that GPU overclocking settings were on default values, but I guess they already were before that. Logs: Logs_20230221_1245.7z
  13. Good Morning! So what I did do yesterday: I disabled A-XMP on my Bios. All other overclock settings were on Auto. I reran Texgen with the same old result. For fun I also tried to work with 6 render threads which threw an exception almost immediately after entering the "Create Textures" step.
  14. Same again: Logs_18_30.7z Do you have any suggestions on how to do that?
  15. I have never used NifSkope, but it seems to open fine, no pop ups or anything. regarding my CPU: I don't know. I had tried some overclocking software in the far past, but removed everything as the topic got too complicated. I don't know if there are still some tweaks left, but if, then they should not be aggressive. I'm pretty sure I have XMP enabled in BIOS though.
  16. Same as before, this time with bug report Logs_17_20.7z
  17. Will do! Btw, should I reenable the two render threads or stay with the single one for now?
  18. Thanks! This time it seemed to throw the same exception, but with another file. Also. no debug report was created. Logs_16_54.7z
  19. Same story: Logs_15_49.7z
  20. TexGen again exited with an exception Logs.7zI
  21. Alright, I did another run with the TestVersion. It seems to struggle with the mrkbuildingslod02 file. As far as I can tell, that one originates from the DynDOLOD Resources SE, but I also have the HD LODs Textures SE mod active that overrides it. However, disabling that mod in MO2 and rerunning TexGenx64 did not yield a different result. Nevertheless I've attached the logs for both versions, just in case. withHDLods.7zwithoutHDLods.7z
  22. Hi there! My TexGen seems to have an issue, I get an OpenGL: invalid operation exception. I'm on the latest DynDOLOD, Ressources, and Nvidia Driver. bugreport.txtTexGen_SSE_log.txtTexGen_SSE_Debug_log.7z
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