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plughead

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Everything posted by plughead

  1. I see it now. It said that it's pulling from Fixed Mesh Lighting. I moved that above HLT and now it's pulling everything proper. I regenned and that seems to have fixed everything. For some reason, MO2 didn't consider Fixed Mesh Lighting to conflict with Happy Little Trees despite it specifically overwriting these files. Even as I moved it up, MO2 thinks that neither mod overwrites each other I think that has ultimately solved my issue, thanks for the help.
  2. I checked the nif files in SSEedit and yeah, the one it pulled up (right) seems to not match the tree nif I wanted, which the left one, being what the model provided by HLT. I do have my mods placed in a separate directory from the game directory itself, via MO2, but that hasn't really been a problem until now. And considering it can track other mods, like happy little shrubs or skyrim 3d landscapes, I can't figure out why this is the single outlier. I also can't figure out why the "winning" nif could be wrong when the correct mesh does load in-game. I haven't touched my load order for a while now, last mod I added was a mod tweaking vampire feeding tweaks a week ago, and I doubt that would conflict with this in particular. And I at least know enough to put Texgen and Dyndolod both pretty much at the bottom of the load order in that respective order. And as for Texgen, I don't run it with any specific arguments. as for files itself, it seems to load the same BSAs. Not like it matters, since at least for HLT, they included files are all loose files. also, guess I posted the logs instead of the debug logs, these should be the correct ones. it didn't generate any bugreport.txt files on my end. the debug log's pretty beefy: https://ufile.io/f/eia2b
  3. Hi, I've been trying to get Happy Little Trees LOD to generate properly for the past couple days now, but I've been stumped. I've loaded in my games, and while trees from other mods like Skyrim 3D landscapes are generated properly, like the weeping tree by riverwood in the distance (top set of screenshots). But most of the other trees that are generated by HLT simply do not have any LODs, or they LODs that are generated in place are replaced with much smaller vanilla tree LODs(as per the second set of comparison shots by Dragon Bridge). After a few days of reading up and checking my output and troubleshooting other possible issues, I think I've isolated the issue to Texgen not recognizing that HLT should be replacing vanilla trees. I checked the tree previews in Texgen, and all but 2 marsh trees seems to be pulling from Vanilla trees as reference. As you can see in the second screenshot I took, it seems to be pulling the vanilla version TreePineForest1.nif instead of the one provided by HLT, despite having it properly installed, and properly placed in my Load Order, as least as per LOOT. I did a search of the thread on mentions of this mod earlier, and a previous user stated issues when they had multiple tree replacer mods installed. The only mods I have installed that pertains to trees are HLT and Skyrim 3D Landscapes Groundcover, which adds a number of bespoke trees, and leaves vanilla ones alone, at least to my knowledge, and MO2 does not mention any file conflicts in regards to anything that might overtake HLT, other than Skyland Tree Barks, and the posts in that mod's nexus page didn't say it should conflict with LOD generation. As for the settings, I've tried both generating with default dyndolod presets (medium and high), the presets as provided by the STEP modification guide for 1440p displays, and the specific tree lod settings provided in HLT's dyndolod 3 addon page. None of them have unfortunately worked for me. I've also tested every new generation by making fresh save files and sprinting straight out of Helgen, to make sure it had nothing to do with not having a clean save. Any help in the matter would be very much appreciated. I've also attached both my texgen and dyndolod logs below. Cheers. Texgen log: https://paste.ee/p/oEFpa Dyndolod log: https://paste.ee/p/hcCA4#s=0
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