Greetings, first just wanted to say how awesome this community is -- the dedication and effort put into these guides is greatly appreciated.
So I've been occasionally encountering enemy faction NPCs that are friendly in instances that almost without a doubt shouldn't be possible. From my brief observations, these instances don't seem to be consistent with faction alignment, as I've encountered both hostile and non-hostile NPC's of the same faction. Admittedly, I'm probably being dumb and messed something up, but was wondering if y'all had any insight in what may be the cause.
Notable details:
Modding profile is primarily Step SkyrimSE2.1.0 with minor deviations, primarily, 1.6.640 SKSE script updates. Opted out of Post-Processing ModGroup.
Playthrough is very early on (a few hours in) -- PC is not a part of any major faction.
Occurred in Lost Knife Hideout (bandits), Abandoned Prison (ghosts) & random open world encounters.
Could essentially run through and loot both dungeons without fighting anyone.
I'm assuming it may be related Faction Fixes SE, but unfortunately, there seems to be little documentation from the author and their forum thread is closed on Nexus.
I've provided a few screenshots and load order. Will likely update the post with more information when I have time. If there's any info y'all need, please let me know. Thank you for your time!
modlist.txt
loadorder.txt