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adhocspamdie

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Everything posted by adhocspamdie

  1. Apologies if this has been asked before, but I wasn't able to find an answer directly from dyndolod.info or a quick search here. Normally the recommendation is to run xLodgen, then Texgen and finally Dyndolod. If I am only updating the textures by installing texture mods, is it sufficient to just rerun Texgen, or do I have to run the others too?
  2. Thanks for the quick response! That line would indeed have helped. And yeah I'm not sure why it wasn't reporting right, but everything's working perfectly now.
  3. Firstly, I will say that the documentation for this mod is awesome and makes the mod relatively easy to get running despite the mod's inherent extreme complexity. However, I would like to suggest a slight improvement to the information messages that could reduce confusion somewhat. Running: Dyndolod 3.0 alpha 110, xEdit 4.0.4, MO2 2.4.4, all plugins are stock unmodified from 1.6.640 but executables downgraded to 1.6.353. I had originally registered to ask about the enabling of the large reference workaround, as the program did not allow for the large reference workaround to be activated due to there being deleted references, despite all MO2 LOOT sorted plugins that have the "dirty" flag being cleaned with xEdit Quick Auto Clean following the documentation https://dyndolod.info/Generation-Instructions. I previously had read that cleaning was unnecessary and buggy before this, but did it here as the documentation specified that said advice was misinformation. However, I still was unable to activate large reference workaround after cleaning these plugins, with the error "Large reference bugs workarounds: disabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes)" When going through the logs that were generated at that point, it did not specify which of these plugins had the offending deleted references, even though the plugins must have already been analyzed to determine that deleted references exist. It was only after generating the LOD once, that the deleted references showed up in the logs as warnings and I was able to clean these plugins. After cleaning these plugins, I was able to activate the large reference option. Said plugins that had deleted references but were not flagged as dirty were: ccvsvsse004-beafarmer.esl ccbgssse016-umbra.esm ccbgssse005-goldbrand.esl I'm not sure if this is a problem with MO2 or LOOT that does not flag these plugins as requiring cleaning despite having deleted references, but I would like to suggest that the message also display which plugins have deleted references without requiring LOD generation to be carried out first. For example something like this would have helped me figure out what was going wrong: "Large reference bugs workarounds: disabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: yes)" "Deleted references found in: ccvsvsse004-beafarmer.esl,ccbgssse016-umbra.esm,ccbgssse005-goldbrand.esl" Again, thanks for the excellent work with the mod and the documentation!
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