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ETSubmariner

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    MisterKen

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  1. As for those logs I posted, would they have helped me understand the problem at all?
  2. Update: as I was posting I realized I could run WyreBash as its always been a cantankerous SOB. It told me two mods had mismatching .bsa files, so I unticked both, my game started up just fine. I ticked one, and then the other, MO2 dropped the attempt. I am unpacking those bsa's now, letting them loose to see if the mods involved work in my series of test characters I will be making. Oh, the joys of modlist making. lol
  3. I am crashing when I press SKSE 64 [RUN] button, I get the near instant black dos-like box like always, a few seconds later MO2 unlocks and that's that. I had been using a previous modlist of my making to great success (I have my own modlists on the Nexus for reference), but wanted to start a new character with some additional mods. I ran SSSE without it complaining. I ran TexGen and DynDOLOD without them failing. Yet just running the game = MO2 drops the attempt every time. I also verified my Steam files, and started it with the vanilla launcher AND also just a clean default MO2 profile with only SKSE. Those ran fine. Attached are my latest files. Am I out of memory? What can I glean from these, if anything? What should I be checking? mo_interface.log usvfs-2023-01-01_03-35-43.log usvfs-2023-01-01_03-35-47.log usvfs-2023-01-01_03-39-43.log
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