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Anubis

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Everything posted by Anubis

  1. So, CTD sorted out. (don't know why it happened in the first place though) I have another thing to fix - it's about grass lod. I created the cache and followed the instructions. 1. Do I need the Grass cache folder active in my load order. If yes, then why ? 2. Although (I think) I followed the instructions to the letter, I get weird patches of grass on the lod. The lod is still mostly barren, with only small patches of certain grass. How to make it so that the whole lod is covered ? https://imgur.com/qB4CIim Close-up view using TFC command: https://imgur.com/n3xkfyB
  2. This one is also ok. (even the file size is exactly the same) I checked in CK and in game. No crash. I've noticed that if a mesh crashes in CK, it will 100% crash the game to desktop. I'm using the fastest way to check in CK by moving the .nif into data\meshes (won't work othervise) and right-click > open with Creation Kit 2.0 (This opens CK preview window very quickly, without launching the whole CK) After that I can just drag oter .nifs into that preview window for checup.
  3. This worked! No more CTD. I also checked the original mgmagicfirepillar01_nohavok.nif in CK before and it crashed. But the mesh you uploaded does not crash the CK. Tried in game twice - fixed. (I also checked all the other meshes in the NoHavok folder - they don't crash the CK. So the mgmagicfirepillar01_nohavok.nif was the only one that was faulty.) As I understand, the CTD happened because when I went further away from the College Of Winterhold, the mgmagicfirepillar01.nif was replaced with lod file mgmagicfirepillar01_nohavok.nif that was faulty. I see you re-enabled the havok flag. Is this all you did ?
  4. Ah, now I understand. If this mesh is either missing or faulty - either way it's CTD. I'm sorry, I really did read everything and many more, it's just a lot of info all at once and some things might slip out of mind while concentrating to some other parts of it. Here are the meshes: https://www83.zippyshare.com/v/C3OslIGe/file.html https://www83.zippyshare.com/v/2M05RAf4/file.html
  5. As I said: "I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD."
  6. Added new logs just in case. (debug=false was set in dyndolod. Changed it to true and ran the game to CTD again) https://www1.zippyshare.com/v/B2pdGEKu/file.html https://www1.zippyshare.com/v/01llFPka/file.html
  7. Hi, I didn't know where to post this exactly (I'm new here). So, a few days ago I installed DynDOLOD 3 Alpha on Skyrim SE. Did everything as instructed, got it working. My game now looks awsome. But now I discovered that when DynDOLOD.esp is active, I get CTD behind the College of Winterhold (when walking towards the sea) I tested every way possible, disabled mods and changed settings. I even removed everything else under the DynDOLOD Output, leaving just DynDOLOD.esm and DynDOLOD.esp - still CTD. Only when I remove DynDOLOD.esp, there is no more CTD. I probably need to edit the esp in CK ? Here are my logs: NetScriptFramework: https://www30.zippyshare.com/v/57ZATPRb/file.html Papyrus: https://www30.zippyshare.com/v/iu81Jpko/file.html
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