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Althro

Citizen
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Everything posted by Althro

  1. Nothing overwriting it. Will try the regeneration with that file and let you know. That's fixed it Thanks Sheson!
  2. Hey Sheson, Been encountering some kind of issue with the whgrayquarter_lod.nif rendering peaking out of the door to the docks. This occurs even when close to the door in the exterior but not in the interior worldspace (as in Windhelm City Cell). Logs attached here: https://drive.google.com/file/d/1eqRT-uRmMUjC1z37J56tVOfurnMhAVX5/view?usp=drive_link Let me know if you need more data.
  3. 154 does appear to have fixed my issue as well
  4. Getting a texconv error with the latest Alpha-153. Exclusions set in defender and running driver only on Nvidia. All are on latest updates. Logs attached including windows event viewer. DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
  5. Addendum. Windows is now auto-updating to the newer drivers with the most recent updates. This is regardless of if you are on Win 10 or 11.
  6. Thank you for the driver link. The driver linked does have issues with black screening multi-monitor setups and faulty chromium based web browser video playback. However if it is only needed for lod gen, then simple roll back and forward will suffice.
  7. I'm getting an OpenGL error when using the DynDOLOD application. It runs for a bit but then the main window says "invalid operation". However, the separate console window continues on going. A search has already been undertaken HOWEVER, AMD no longer supply the version of driver stated earlier. The recommend one is now version 22.11.2 which is WHQL signed. This driver appears to not function correctly with the application. I've attached the relevant information. The debug log was too big to upload here, even zipped, so a link has been provided. DynDOLOD_SSE_log.txt Link to Debug Log.txt
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