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Palindrome3D

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Everything posted by Palindrome3D

  1. I'm going to compile all the details i gathered to fix mine, some of the responses here got me on the right path but were not exactly the right answer. Firstly, giving the skyrim folder full permissions did absolutely nothing in terms of getting CK to show the plugins you have enabled. Yes to fixing the AppID - If you do not know how/where to do this, open MO2 and and select the GEAR which is your Modify Executables menu. If you hover over the Gear it'll say "Configure the executables that can be started through Mod Organizer" Select the Creation kit option in the Modify Executables pop up and making sure the Overwrite Steam AppID is checked , look at the number next to it, this is the number you have to change. I've seen lots of different #'s provided by posters, so my guess is that it possibly can change? To insure you have the correct # go to Steams webstore page, through your browser, and search for the Skyrim Creation Kit there. In the URL there will be a 7 digit #, and that is your AppID, make sure that is the number in your Modify Executables, APPLY, OK. For good measure I like to close and reopen MO2 when I do weird stuff in it so that's what I did next. The next time you open MO2 and run CK, the data folder should show the plugins you have enabled. As an added Tip to making it easier to use CK if you have a lot of mods. In MO2 create a separate profile by going to the drop down menu next to the word Profile in MO2, click on <Manage..> and create a new one from the popup. I named my CK Playground, name it what you will. Now when you switch to your new CK profile it will have all your mods and they will be disabled. Just use the search bar for the specific ones you want to enable before running CK. Makes it a lot easier than having to search through hundreds in the CK when you only need to fix a couple.
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