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Sky91

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Everything posted by Sky91

  1. Hi there, I read through it and believe to have understood/tried most of it. Looked uthe reference up in xEdit, Childworld problems, I think, don't apply here for it never was a walled city with its own worldspace (Winterhold, by the mages college). What I do not understand is the deal with the large references. I can see the floating window copies when I am a few feet away. They'll be hidden behind buildings from a distance.
  2. Good day, so I tried to find some wisdome here, but honestly am barely able to understand most posts. I recently set up a new game with open CIties and The great CIties - Minor Towns and Settlements. faik none other touch Winterhold. I'm using Rob's Bug fixes version of TGC. Using ELFX and ELFX TGC patch, patch loaded last of the 3. Ran BethINI, let it do its thing, didn't alter anything else myself. Ran TexGen. Ran DynDOLOD 3 after a fresh install from Nexus according to the guide here regarding the steps for Open CIties. Ran them with the shortest file path possible, home menu on my external HDD. Mods themselves on C:. Loaded high rules. Checked WindowGlow. EDIT: Sorting with Vortex. TexGen not overwritten. DynDOLOD esp. loads at the very end of the my load order. EDIT 2: Cleaned all Plugins and official ESMs and CCContent from ITMs/UDRs as advised by loot. Used QuickAutoClean - did that after running DynDOLOD though. Noticed some floating windows at night in Winterhold, on the tavern: a5009344 xEdit says only DynDOLOD .esp touches it. What can I do?
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