Holy cow! I can't believe this thing is still active and being updated. I came back to Skyrim earlier this year because I was bored and was pleased to see release 3 in the works. Thank you for all you do and all the replies. I can't imagine how much work this is. Thank you!
The reason I came to this forum is to ask a question. I've used dyndolod for many playthroughs. With out guides and videos, like gamer poets, I wouldn't have any idea what to click. Basically, I just follow the guides and do what they tell me. So, I was hoping you could answer my question, but first I feel I have give the background that lead me here.
Recently I had a problem with my skyrim ae savefile. I ran it through resaver and there were a lot of script stacks for dyndolod. I've ran into this before with a different mod, so I went though the cleaning to fix it. I noticed there was an update so I decided to download that and give it a go while I was in the process of fixing my save. When I was done, I had a working save and after an hour of play, the script stacks were gone and everything was fine. There was just one problem and that the distant LODs weren't loading. I had no trees or buildings on my map (using ACMOS). So I figured I did something wrong. I reran xLODgen, TexGen and DynDOLod 3x using Lexy's guide and still ran into the same problem. After the third time, I remembered that she also makes a change in the .ini file. So I made that change, reran only DynDOLod and eureka!
So, here's my question finally. I was wondering why I had to make a change to ini file and why those changes and why those options aren't visible in the GUI? I had to set Level32=1 and uncomment the double sided mountain mask. I've read some of the FAQs and documentation but some of it sticks and some of it doesn't. I couldn't find anything that easily explained this.
I don't need any fixing or rescuing, but I'd just like a bit of information so I can learn a bit more. Thanks!