That does indeed seem to be the case. Anyway, it's probably best not to use a bashed patch with all the script-injected leveled lists and in-game "on the fly" adjustments that a lot of mods offer. Getting the patch to work right could take so much manual tweaking it might be esier to make a few small manual patches in xEdit.
I'm pretty sure MO2 puts all the F4SE plugins and their scripts into it's own F4SE folder (in the Mods directory) and runs them from there. Do I need to make them into a mod?
I do use the F4SE launcher, of course
Thanks, I'll be sure to try it! However, since my game didn't actually crash, there was no log to scan.
Definitely. It turned out the problem was caused by a different thing (see my previous reply), but I still totally forgot this one. Thanks!
Now THAT I did not know about. Thanks again! Is there any way to determine if you've hit the limit (or are near the limit) without crashing the game and analyzing logs?