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Martial_Law

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  1. That does indeed seem to be the case. Anyway, it's probably best not to use a bashed patch with all the script-injected leveled lists and in-game "on the fly" adjustments that a lot of mods offer. Getting the patch to work right could take so much manual tweaking it might be esier to make a few small manual patches in xEdit. I'm pretty sure MO2 puts all the F4SE plugins and their scripts into it's own F4SE folder (in the Mods directory) and runs them from there. Do I need to make them into a mod? I do use the F4SE launcher, of course Thanks, I'll be sure to try it! However, since my game didn't actually crash, there was no log to scan. Definitely. It turned out the problem was caused by a different thing (see my previous reply), but I still totally forgot this one. Thanks! Now THAT I did not know about. Thanks again! Is there any way to determine if you've hit the limit (or are near the limit) without crashing the game and analyzing logs?
  2. Yeah, this load order does make me a bit dizzy when I look at it I know SS2 is script heavy so I tried to remedy that somehow by using Buffout 4 and BuffBaka. Installed them mid-playthrough on my previous run, the difference was really noticeable. As for TR, all my weapon mods have patches for it. Figuring out the correct load order is a pain, especially with custom vanilla weapon animations, but latest releases of LOOT seem to have it handled pretty well. I just put the vanilla weapons patch at the very bottom of my load order and everything works as it should. And this was a suggestion that helped me fix the infinite load screen, thank you! Turns out I had the Driveable Motorcycle mod installed incorrectly. I reinstalled it and now the game runs just fine.
  3. Hi! I'm not sure this is the right forum to aks this since I use my own modlist, but I hope someone here can help me out. I currently have 215 mods and 212 plugins in my load order. Wrye Bash (run through MO2) detects all the plugins just fine when it's launched, but when I try to build a patch it only displays "Import Object Bounds" and "Leveled lists" in the laft panel and the Nuka World DLC and Unofficial Patch in the plugin selection panel (see screenshot). When I start a new game without a bashed patch all I get is an infinite load screen before the intro sequence. If I try to Alt-Tab out my screen goes black and stops responding to anything short of a hard reset. LOOT doesn't show any issues with the plugins and all I could find in fo4Edit are clean overwrites - base plugins overwritten by their recpective patches etc. The game itself, MO2, Wrye Bash and LOOT are all up to date. Can anyone help me figure out what the issue might be?
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